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engines/hpl1/engine/input/Keyboard.cpp
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103
engines/hpl1/engine/input/Keyboard.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "common/events.h"
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#include "hpl1/debug.h"
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#include "hpl1/engine/input/Keyboard.h"
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#include "hpl1/engine/input/LowLevelInput.h"
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namespace hpl {
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//-----------------------------------------------------------------------
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Keyboard::Keyboard(LowLevelInput *lowLevelInput) : iInputDevice("Keyboard", eInputDeviceType_Keyboard) {
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_lowLevelSystem = lowLevelInput;
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_downKeys.set_size(Common::KEYCODE_LAST);
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_downKeys.clear();
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}
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//-----------------------------------------------------------------------
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void Keyboard::processEvent(const Common::Event &ev) {
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if (ev.type != Common::EVENT_KEYDOWN && ev.type != Common::EVENT_KEYUP)
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return;
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if (ev.type == Common::EVENT_KEYDOWN) {
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_downKeys.set(ev.kbd.keycode);
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_modifiers = ev.kbd.flags;
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_pressedKeys.push(ev.kbd);
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} else {
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_downKeys.unset(ev.kbd.keycode);
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}
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}
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void Keyboard::Update() {
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_pressedKeys.clear();
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for (const Common::Event &ev : _lowLevelSystem->_events)
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processEvent(ev);
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}
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//-----------------------------------------------------------------------
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bool Keyboard::KeyIsDown(Common::KeyCode key) {
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return _downKeys.get(key);
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}
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//-----------------------------------------------------------------------
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Common::KeyState Keyboard::GetKey() {
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return _pressedKeys.pop();
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}
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//-----------------------------------------------------------------------
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bool Keyboard::KeyIsPressed() {
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return _pressedKeys.empty() == false;
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}
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//-----------------------------------------------------------------------
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int Keyboard::GetModifier() {
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return _modifiers;
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}
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//-----------------------------------------------------------------------
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tString Keyboard::KeyToString(Common::KeyCode eKey) {
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HPL1_UNIMPLEMENTED(Keyboard::KeyToString);
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}
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//-----------------------------------------------------------------------
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Common::KeyCode Keyboard::StringToKey(tString) {
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HPL1_UNIMPLEMENTED(Keyboard::StringToKey);
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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