Initial commit
This commit is contained in:
233
engines/hpl1/engine/input/Input.cpp
Normal file
233
engines/hpl1/engine/input/Input.cpp
Normal file
@@ -0,0 +1,233 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of HPL1 Engine.
|
||||
*/
|
||||
|
||||
#include "hpl1/engine/input/Action.h"
|
||||
#include "hpl1/engine/input/ActionKeyboard.h"
|
||||
#include "hpl1/engine/input/ActionMouseButton.h"
|
||||
#include "hpl1/engine/input/Input.h"
|
||||
#include "hpl1/engine/input/Keyboard.h"
|
||||
#include "hpl1/engine/input/LowLevelInput.h"
|
||||
#include "hpl1/engine/input/Mouse.h"
|
||||
#include "hpl1/engine/system/low_level_system.h"
|
||||
|
||||
namespace hpl {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CONSTRUCTORS
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
cInput::cInput(LowLevelInput *apLowLevelInput) : iUpdateable("HPL_Input") {
|
||||
mpLowLevelInput = apLowLevelInput;
|
||||
|
||||
mpKeyboard = mpLowLevelInput->CreateKeyboard();
|
||||
mpMouse = mpLowLevelInput->CreateMouse();
|
||||
|
||||
mlstInputDevices.push_back(mpMouse);
|
||||
mlstInputDevices.push_back(mpKeyboard);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
cInput::~cInput() {
|
||||
Log("Exiting Input Module\n");
|
||||
Log("--------------------------------------------------------\n");
|
||||
|
||||
STLMapDeleteAll(m_mapActions);
|
||||
|
||||
if (mpKeyboard)
|
||||
hplDelete(mpKeyboard);
|
||||
if (mpMouse)
|
||||
hplDelete(mpMouse);
|
||||
|
||||
Log("--------------------------------------------------------\n\n");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// PUBLIC METHODS
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
void cInput::Update(float afTimeStep) {
|
||||
mpLowLevelInput->BeginInputUpdate();
|
||||
|
||||
for (tInputDeviceListIt it = mlstInputDevices.begin(); it != mlstInputDevices.end(); ++it) {
|
||||
(*it)->Update();
|
||||
}
|
||||
|
||||
mpLowLevelInput->EndInputUpdate();
|
||||
|
||||
for (tActionMapIt it = m_mapActions.begin(); it != m_mapActions.end(); ++it) {
|
||||
it->second->Update(afTimeStep);
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
void cInput::AddAction(iAction *apAction) {
|
||||
tString sName = apAction->GetName();
|
||||
tActionMap::value_type val = tActionMap::value_type(sName, apAction);
|
||||
m_mapActions.insert(val);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
bool cInput::IsTriggerd(tString asName) {
|
||||
iAction *pAction = GetAction(asName);
|
||||
if (pAction == NULL) {
|
||||
return false;
|
||||
} // Log("doesn't exist!!!");return false;}
|
||||
|
||||
return pAction->IsTriggerd();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
bool cInput::WasTriggerd(tString asName) {
|
||||
iAction *pAction = GetAction(asName);
|
||||
if (pAction == NULL)
|
||||
return false;
|
||||
|
||||
return pAction->WasTriggerd();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
bool cInput::BecameTriggerd(tString asName) {
|
||||
iAction *pAction = GetAction(asName);
|
||||
if (pAction == NULL)
|
||||
return false;
|
||||
|
||||
return pAction->BecameTriggerd();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
bool cInput::DoubleTriggerd(tString asName, float afLimit) {
|
||||
iAction *pAction = GetAction(asName);
|
||||
if (pAction == NULL)
|
||||
return false;
|
||||
|
||||
return pAction->DoubleTriggerd(afLimit);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
Keyboard *cInput::GetKeyboard() {
|
||||
return mpKeyboard;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
Mouse *cInput::GetMouse() {
|
||||
return mpMouse;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
iAction *cInput::GetAction(tString asName) {
|
||||
tActionMapIt it = m_mapActions.find(asName);
|
||||
if (it == m_mapActions.end())
|
||||
return NULL;
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
void cInput::DestroyAction(tString asName) {
|
||||
iAction *pOldAction = GetAction(asName);
|
||||
if (pOldAction)
|
||||
hplDelete(pOldAction);
|
||||
m_mapActions.erase(asName);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
bool cInput::CheckForInput() {
|
||||
//////////////////////
|
||||
// Keyboard
|
||||
for (int i = 0; i < Common::KEYCODE_LAST; ++i) {
|
||||
if (mpKeyboard->KeyIsDown(static_cast<Common::KeyCode>(i)))
|
||||
return true;
|
||||
}
|
||||
|
||||
//////////////////////
|
||||
// Mouse
|
||||
for (int i = 0; i < eMButton_LastEnum; ++i) {
|
||||
if (mpMouse->ButtonIsDown((eMButton)i))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
iAction *cInput::InputToAction(const tString &asName) {
|
||||
iAction *pAction = NULL;
|
||||
|
||||
//////////////////////
|
||||
// Keyboard
|
||||
for (int i = 0; i < Common::KEYCODE_LAST; ++i) {
|
||||
Common::KeyCode key = static_cast<Common::KeyCode>(i);
|
||||
if (mpKeyboard->KeyIsDown(key)) {
|
||||
pAction = hplNew(cActionKeyboard, (asName, this, key));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////
|
||||
// Mouse
|
||||
if (pAction == NULL) {
|
||||
for (int i = 0; i < eMButton_LastEnum; ++i) {
|
||||
if (mpMouse->ButtonIsDown((eMButton)i)) {
|
||||
pAction = hplNew(cActionMouseButton, (asName, this, (eMButton)i));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pAction) {
|
||||
iAction *pOldAction = GetAction(asName);
|
||||
if (pOldAction)
|
||||
hplDelete(pOldAction);
|
||||
|
||||
m_mapActions.erase(asName);
|
||||
|
||||
AddAction(pAction);
|
||||
}
|
||||
|
||||
return pAction;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
} // namespace hpl
|
||||
Reference in New Issue
Block a user