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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_ACTIONKEYBOARD_H
#define HPL_ACTIONKEYBOARD_H
#include "common/keyboard.h"
#include "hpl1/engine/input/Action.h"
#include "hpl1/engine/input/InputTypes.h"
namespace hpl {
class cInput;
class cActionKeyboard : public iAction {
public:
cActionKeyboard(tString asName, cInput *apInput, Common::KeyState key) : iAction(asName), _key(key), mpInput(apInput) {}
bool IsTriggerd();
float GetValue();
tString GetInputName();
tString GetInputType() { return "Keyboard"; }
Common::KeyCode GetKey() { return _key.keycode; }
int GetModifier() { return _key.flags; }
private:
Common::KeyState _key;
cInput *mpInput;
};
} // namespace hpl
#endif // HPL_ACTIONKEYBOARD_H