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engines/hpl1/engine/input/Action.h
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109
engines/hpl1/engine/input/Action.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_ACTION_H
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#define HPL_ACTION_H
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class iAction {
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public:
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iAction(tString asName);
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virtual ~iAction() {}
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/**
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*
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* \return returns true if the action just was triggered, else false
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*/
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bool WasTriggerd();
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/**
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*
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* \return true if the action just became triggered, else false
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*/
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bool BecameTriggerd();
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/**
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*
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* \return true if the action just was double triggered (double clicked), else false
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*/
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bool DoubleTriggerd(float afLimit);
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/**
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*Update the Action, called by cInput
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*/
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void Update(float afTimeStep);
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/**
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*
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* \return the name of the action.
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*/
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tString GetName();
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/**
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* Update special logic for the action. Normally empty
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*/
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virtual void UpdateLogic(float afTimeStep);
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/**
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* Filled in by the class that inherits from Action.
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* \return true if the action is being triggered
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*/
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virtual bool IsTriggerd() = 0;
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/**
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*
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* \return A value from the input, ie the relative mouse x position.
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*/
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virtual float GetValue() = 0;
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/**
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* The name of the input, ie for keyboard the name of the key is returned.
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*/
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virtual tString GetInputName() = 0;
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/**
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* The name of the input type.
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*/
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virtual tString GetInputType() = 0;
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private:
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tString msName;
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bool mbBecameTriggerd;
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bool mbIsTriggerd;
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bool mbTriggerDown;
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double mfTimeCount;
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};
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} // namespace hpl
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#endif // HPL_ACTION_H
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