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36
engines/hpl1/engine/impl/shaders/hpl1_refract_water.vertex
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36
engines/hpl1/engine/impl/shaders/hpl1_refract_water.vertex
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// Copyright 2006-2010 (C) - Frictional Games
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//
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// This file is part of HPL1 Engine
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//
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// For conditions of distribution and use, see copyright notice in LICENSE-shaders
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//
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///////////////////////////////////////////////////////
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/// REFRACTION VERTEX PROGRAM ////////////
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///////////////////////////////////////////////////////
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vec4 position = gl_Vertex;
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vec4 color = gl_Color;
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vec2 uv = gl_MultiTexCoord0.xy;
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vec3 normal = gl_Normal;
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out vec4 vColor;
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out vec2 vUv;
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out vec3 vNormal;
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out vec3 vEyePos;
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uniform vec3 EyePos;
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uniform mat4 worldViewProj;
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void main()
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{
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gl_Position = (worldViewProj * position);
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vColor = clamp(color, vec4(0.0), vec4(1.0));
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vUv = uv;
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vNormal = normal;
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vEyePos = normalize(EyePos - position.xyz);
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}
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