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39
engines/hpl1/engine/impl/shaders/hpl1_Water_Fog.vertex
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39
engines/hpl1/engine/impl/shaders/hpl1_Water_Fog.vertex
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// Copyright 2006-2010 (C) - Frictional Games
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//
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// This file is part of HPL1 Engine
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//
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// For conditions of distribution and use, see copyright notice in LICENSE-shaders
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//
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///////////////////////////////////////////////////////
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/// WATER FOG VERTEX PROGRAM ////////////
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///////////////////////////////////////////////////////
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vec4 position = gl_Vertex;
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vec4 color = gl_Color;
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vec2 uv = gl_MultiTexCoord0.xy;
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out vec4 vColor;
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out vec2 vUv;
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out float vFogUv;
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uniform mat4 worldViewProj;
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uniform float fogStart;
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uniform float fogEnd;
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uniform float timeCount;
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void main()
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{
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float amp = 0.04;
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float freq = 15.0;
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float speed = 3.0;
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gl_Position = (worldViewProj * position);
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gl_Position.y += sin(timeCount*speed + (position.x)*freq)*amp;
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gl_Position.y += sin(timeCount*speed + (position.z)*freq)*amp;
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vUv = uv;
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vFogUv = (fogEnd - gl_Position.z)/(fogEnd - fogStart);
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vColor = clamp(color, vec4(0.0), vec4(1.0));
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}
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