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// Copyright 2006-2010 (C) - Frictional Games
//
// This file is part of HPL1 Engine
//
// For conditions of distribution and use, see copyright notice in LICENSE-shaders
//
///////////////////////////////////////////////////////
/// SPECULAR BUMPMAPPING 2D FRAGMENT PROGRAM //////////
///////////////////////////////////////////////////////
in vec3 vUv; //in object space
OUTPUT
uniform sampler2D tex0; //ScreenBuffer
void main()
{
vec4 Col = texture(tex0, vUv);
outColor = Col;
}