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// Copyright 2006-2010 (C) - Frictional Games
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//
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// This file is part of HPL1 Engine
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//
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// For conditions of distribution and use, see copyright notice in LICENSE-shaders
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//
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///////////////////////////////////////////////////////
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/// SPECULAR BUMPMAPPING 2D FRAGMENT PROGRAM //////////
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///////////////////////////////////////////////////////
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in vec3 vUv; //in object space
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OUTPUT
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uniform sampler2D tex0; //ScreenBuffer
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void main()
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{
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vec4 Col = texture(tex0, vUv);
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outColor = Col;
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}
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