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engines/hpl1/engine/impl/shaders/hpl1_Fog_Solid.fragment
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engines/hpl1/engine/impl/shaders/hpl1_Fog_Solid.fragment
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// Copyright 2006-2010 (C) - Frictional Games
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//
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// This file is part of HPL1 Engine
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//
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// For conditions of distribution and use, see copyright notice in LICENSE-shaders
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//
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///////////////////////////////////////////////////////
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/// SOLID FOG FRAGMENT PROGRAM ////////////
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///////////////////////////////////////////////////////
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in vec4 vColor;
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in float vUv;
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OUTPUT
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uniform sampler1D tex0; //diffuseMap;
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void main()
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{
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outColor = texture1D(tex0, vUv).rrrg * vColor;
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}
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