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engines/hpl1/engine/impl/PhysicsMaterialNewton.h
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82
engines/hpl1/engine/impl/PhysicsMaterialNewton.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_PHYSICS_MATERIAL_NEWTON_H
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#define HPL_PHYSICS_MATERIAL_NEWTON_H
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#include "hpl1/engine/libraries/newton/Newton.h"
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#include "hpl1/engine/physics/PhysicsMaterial.h"
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namespace hpl {
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class iPhysicsBody;
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class cPhysicsContactData;
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class cPhysicsMaterialNewton : public iPhysicsMaterial {
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public:
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cPhysicsMaterialNewton(const tString &asName, iPhysicsWorld *apWorld, int alMatId = -1);
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~cPhysicsMaterialNewton();
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void SetElasticity(float afElasticity);
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float GetElasticity() const;
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void SetStaticFriction(float afElasticity);
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float GetStaticFriction() const;
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void SetKineticFriction(float afElasticity);
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float GetKineticFriction() const;
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void SetFrictionCombMode(ePhysicsMaterialCombMode aMode);
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ePhysicsMaterialCombMode GetFrictionCombMode() const;
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void SetElasticityCombMode(ePhysicsMaterialCombMode aMode);
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ePhysicsMaterialCombMode GetElasticityCombMode() const;
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void UpdateMaterials();
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int GetId() { return mlMaterialId; }
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private:
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float Combine(ePhysicsMaterialCombMode aMode, float afX, float afY);
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static int BeginContactCallback(const NewtonMaterial *material,
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const NewtonBody *apBody1, const NewtonBody *apBody2, int32);
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static void ProcessContactCallback(const NewtonJoint *joint, float, int32);
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NewtonWorld *mpNewtonWorld;
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int mlMaterialId;
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ePhysicsMaterialCombMode mFrictionMode;
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ePhysicsMaterialCombMode mElasticityMode;
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float mfElasticity;
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float mfStaticFriction;
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float mfKineticFriction;
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};
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} // namespace hpl
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#endif // HPL_PHYSICS_MATERIAL_NEWTON_H
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