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engines/hpl1/engine/impl/PhysicsJointSliderNewton.cpp
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178
engines/hpl1/engine/impl/PhysicsJointSliderNewton.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/impl/PhysicsJointSliderNewton.h"
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#include "hpl1/engine/impl/PhysicsBodyNewton.h"
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#include "hpl1/engine/impl/PhysicsWorldNewton.h"
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#include "common/str.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cPhysicsJointSliderNewton::cPhysicsJointSliderNewton(const tString &asName,
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iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
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iPhysicsWorld *apWorld, const cVector3f &avPivotPoint, const cVector3f avPinDir)
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: iPhysicsJointNewton<iPhysicsJointSlider>(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {
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mvPin = avPinDir;
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mvPin.Normalise();
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const float fPivotPoint[3] = {avPivotPoint.x, avPivotPoint.y, avPivotPoint.z};
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const float fPinDir[3] = {avPinDir.x, avPinDir.y, avPinDir.z};
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mpNewtonJoint = NewtonConstraintCreateSlider(mpNewtonWorld, fPivotPoint, fPinDir, mpNewtonChildBody,
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mpNewtonParentBody);
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NewtonJointSetUserData(mpNewtonJoint, (void *)this);
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NewtonSliderSetUserCallback(mpNewtonJoint, LimitCallback);
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mfMaxDistance = 0;
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mfMinDistance = 0;
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mvPinDir = avPinDir;
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mvPivotPoint = avPivotPoint;
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}
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//-----------------------------------------------------------------------
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cPhysicsJointSliderNewton::~cPhysicsJointSliderNewton() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cPhysicsJointSliderNewton::SetMaxDistance(float afX) {
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mfMaxDistance = afX;
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// fixes a problem with the crane in level 11 (new storage room) not updating
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// after the the limits have been changed, preventing it from moving
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if (mpChildBody && Common::String(msName.c_str()).contains("crane"))
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mpChildBody->AddImpulse({0.001f, 0.001f, 0.001f});
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}
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void cPhysicsJointSliderNewton::SetMinDistance(float afX) {
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mfMinDistance = afX;
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}
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float cPhysicsJointSliderNewton::GetMaxDistance() {
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return mfMaxDistance;
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}
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float cPhysicsJointSliderNewton::GetMinDistance() {
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return mfMinDistance;
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}
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//-----------------------------------------------------------------------
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cVector3f cPhysicsJointSliderNewton::GetVelocity() {
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float fSpeed = NewtonSliderGetJointVeloc(mpNewtonJoint);
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return mvPin * fSpeed;
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}
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cVector3f cPhysicsJointSliderNewton::GetAngularVelocity() {
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return cVector3f(0, 0, 0);
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}
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cVector3f cPhysicsJointSliderNewton::GetForce() {
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cVector3f vForce;
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NewtonSliderGetJointForce(mpNewtonJoint, &vForce.x);
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return vForce;
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}
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//-----------------------------------------------------------------------
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float cPhysicsJointSliderNewton::GetDistance() {
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return NewtonSliderGetJointPosit(mpNewtonJoint);
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}
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float cPhysicsJointSliderNewton::GetAngle() {
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return 0;
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// STATIC CALLBACKS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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unsigned cPhysicsJointSliderNewton::LimitCallback(const NewtonJoint *pSlider, NewtonHingeSliderUpdateDesc *pDesc) {
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cPhysicsJointSliderNewton *pSliderJoint = (cPhysicsJointSliderNewton *)NewtonJointGetUserData(pSlider);
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// pSliderJoint->OnPhysicsUpdate();
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float fDistance = NewtonSliderGetJointPosit(pSlider);
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// Log("Dist: %f\n",fDistance);
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if (pSliderJoint->mfMinDistance == 0 && pSliderJoint->mfMaxDistance == 0)
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return 0;
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// Avoid oscillation
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CheckLimitAutoSleep(pSliderJoint, pSliderJoint->mfMinDistance, pSliderJoint->mfMaxDistance, fDistance);
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if (fDistance < pSliderJoint->mfMinDistance) {
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pSliderJoint->OnMinLimit();
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pDesc->m_accel = NewtonSliderCalculateStopAccel(pSlider, pDesc, pSliderJoint->mfMinDistance);
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pDesc->m_minFriction = 0;
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// Log("Under Min. Acc: %f Dist %f\n",pDesc->m_accel,fDistance);
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return 1;
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} else if (fDistance > pSliderJoint->mfMaxDistance) {
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pSliderJoint->OnMaxLimit();
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pDesc->m_accel = NewtonSliderCalculateStopAccel(pSlider, pDesc, pSliderJoint->mfMaxDistance);
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pDesc->m_maxFriction = 0;
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// Log("Over Max. Acc: %f Dist %f\n",pDesc->m_accel,fDistance);
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return 1;
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} else {
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if (pSliderJoint->mpParentBody == NULL || pSliderJoint->mpParentBody->GetMass() == 0) {
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if ((pSliderJoint->mfStickyMaxDistance != 0 &&
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fabs(fDistance - pSliderJoint->mfMaxDistance) < pSliderJoint->mfStickyMaxDistance) ||
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(pSliderJoint->mfStickyMinDistance != 0 &&
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fabs(fDistance - pSliderJoint->mfMinDistance) < pSliderJoint->mfStickyMinDistance)) {
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pSliderJoint->mpChildBody->SetAngularVelocity(0);
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pSliderJoint->mpChildBody->SetLinearVelocity(0);
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}
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}
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pSliderJoint->OnNoLimit();
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}
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// Log("Nothing, Dist %f\n",fDistance);
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return 0;
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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