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engines/hpl1/engine/impl/PhysicsJointHingeNewton.h
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61
engines/hpl1/engine/impl/PhysicsJointHingeNewton.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_PHYSICS_JOINT_HINGE_NEWTON_H
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#define HPL_PHYSICS_JOINT_HINGE_NEWTON_H
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#include "hpl1/engine/impl/PhysicsJointNewton.h"
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#include "hpl1/engine/physics/PhysicsJointHinge.h"
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namespace hpl {
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class cPhysicsJointHingeNewton : public iPhysicsJointNewton<iPhysicsJointHinge> {
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public:
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cPhysicsJointHingeNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
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iPhysicsWorld *apWorld, const cVector3f &avPivotPoint, const cVector3f avPinDir);
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~cPhysicsJointHingeNewton();
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void SetMaxAngle(float afAngle);
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void SetMinAngle(float afAngle);
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float GetMaxAngle();
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float GetMinAngle();
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cVector3f GetVelocity();
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cVector3f GetAngularVelocity();
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cVector3f GetForce();
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float GetDistance();
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float GetAngle();
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private:
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float mfPreviousAngle;
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static unsigned LimitCallback(const NewtonJoint *pHinge, NewtonHingeSliderUpdateDesc *pDesc);
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};
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} // namespace hpl
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#endif // HPL_PHYSICS_JOINT_HINGE_NEWTON_H
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