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engines/hpl1/engine/impl/PhysicsJointHingeNewton.cpp
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181
engines/hpl1/engine/impl/PhysicsJointHingeNewton.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/impl/PhysicsJointHingeNewton.h"
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#include "hpl1/engine/system/low_level_system.h"
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#include "hpl1/engine/impl/PhysicsBodyNewton.h"
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#include "hpl1/engine/impl/PhysicsWorldNewton.h"
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#include "hpl1/engine/math/Math.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cPhysicsJointHingeNewton::cPhysicsJointHingeNewton(const tString &asName,
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iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
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iPhysicsWorld *apWorld, const cVector3f &avPivotPoint, const cVector3f avPinDir)
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: iPhysicsJointNewton<iPhysicsJointHinge>(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {
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const float fPivotPoint[3] = {avPivotPoint.x, avPivotPoint.y, avPivotPoint.z};
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const float fPinDir[3] = {avPinDir.x, avPinDir.y, avPinDir.z};
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mpNewtonJoint = NewtonConstraintCreateHinge(mpNewtonWorld, fPivotPoint, fPinDir,
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mpNewtonChildBody, mpNewtonParentBody);
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// Add callback and user data.
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NewtonJointSetUserData(mpNewtonJoint, (void *)this);
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NewtonHingeSetUserCallback(mpNewtonJoint, LimitCallback);
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mvPinDir = avPinDir;
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mvPivotPoint = avPivotPoint;
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mfMaxAngle = 0;
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mfMinAngle = 0;
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mfPreviousAngle = 0;
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}
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//-----------------------------------------------------------------------
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cPhysicsJointHingeNewton::~cPhysicsJointHingeNewton() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cPhysicsJointHingeNewton::SetMaxAngle(float afAngle) {
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mfMaxAngle = afAngle;
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}
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void cPhysicsJointHingeNewton::SetMinAngle(float afAngle) {
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mfMinAngle = afAngle;
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}
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float cPhysicsJointHingeNewton::GetMaxAngle() {
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return mfMaxAngle;
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}
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float cPhysicsJointHingeNewton::GetMinAngle() {
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return mfMinAngle;
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}
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//-----------------------------------------------------------------------
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cVector3f cPhysicsJointHingeNewton::GetVelocity() {
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return cVector3f(0, 0, 0);
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}
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cVector3f cPhysicsJointHingeNewton::GetAngularVelocity() {
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float fSpeed = NewtonHingeGetJointOmega(mpNewtonJoint);
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return mvPinDir * fSpeed;
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}
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cVector3f cPhysicsJointHingeNewton::GetForce() {
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cVector3f vForce;
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NewtonHingeGetJointForce(mpNewtonJoint, &vForce.x);
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return vForce;
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}
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//-----------------------------------------------------------------------
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float cPhysicsJointHingeNewton::GetDistance() {
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return 0;
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}
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float cPhysicsJointHingeNewton::GetAngle() {
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return NewtonHingeGetJointAngle(mpNewtonJoint);
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// STATIC CALLBACKS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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unsigned cPhysicsJointHingeNewton::LimitCallback(const NewtonJoint *pHinge, NewtonHingeSliderUpdateDesc *pDesc) {
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cPhysicsJointHingeNewton *pHingeJoint = (cPhysicsJointHingeNewton *)NewtonJointGetUserData(pHinge);
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// pHingeJoint->OnPhysicsUpdate();
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if (pHingeJoint->mfMaxAngle == 0 && pHingeJoint->mfMinAngle == 0)
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return 0;
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float fAngle = NewtonHingeGetJointAngle(pHinge);
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// Avoid oscillation
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CheckLimitAutoSleep(pHingeJoint, pHingeJoint->mfMinAngle, pHingeJoint->mfMaxAngle, fAngle);
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bool bSkipLimitCheck = false;
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if (fabs(pHingeJoint->mfPreviousAngle - fAngle) > cMath::ToRad(300))
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bSkipLimitCheck = true;
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// Max limit
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if (fAngle > pHingeJoint->mfMaxAngle && bSkipLimitCheck == false) {
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pHingeJoint->OnMaxLimit();
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pDesc->m_accel = NewtonHingeCalculateStopAlpha(pHinge, pDesc, pHingeJoint->mfMaxAngle);
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pDesc->m_maxFriction = 0;
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pHingeJoint->mfPreviousAngle = fAngle;
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return 1;
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}
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// Min limit
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else if (fAngle < pHingeJoint->mfMinAngle && bSkipLimitCheck == false) {
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pHingeJoint->OnMinLimit();
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pDesc->m_accel = NewtonHingeCalculateStopAlpha(pHinge, pDesc, pHingeJoint->mfMinAngle);
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pDesc->m_minFriction = 0;
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pHingeJoint->mfPreviousAngle = fAngle;
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return 1;
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} else {
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if (pHingeJoint->mpParentBody == NULL || pHingeJoint->mpParentBody->GetMass() == 0) {
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if ((pHingeJoint->mfStickyMaxDistance != 0 &&
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fabs(fAngle - pHingeJoint->mfMaxAngle) < pHingeJoint->mfStickyMaxDistance) ||
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(pHingeJoint->mfStickyMinDistance != 0 &&
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fabs(fAngle - pHingeJoint->mfMinAngle) < pHingeJoint->mfStickyMinDistance)) {
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pHingeJoint->mpChildBody->SetAngularVelocity(0);
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pHingeJoint->mpChildBody->SetLinearVelocity(0);
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}
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}
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pHingeJoint->OnNoLimit();
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}
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pHingeJoint->mfPreviousAngle = fAngle;
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return 0;
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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