Initial commit
This commit is contained in:
98
engines/hpl1/engine/impl/OpenALSoundChannel.h
Normal file
98
engines/hpl1/engine/impl/OpenALSoundChannel.h
Normal file
@@ -0,0 +1,98 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of HPL1 Engine.
|
||||
*/
|
||||
|
||||
#ifndef HPL_OPENAL_SOUND_CHANNEL_H
|
||||
#define HPL_OPENAL_SOUND_CHANNEL_H
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/mixer.h"
|
||||
#include "common/file.h"
|
||||
#include "common/str.h"
|
||||
#include "hpl1/engine/impl/OpenALSoundData.h"
|
||||
#include "hpl1/engine/sound/SoundChannel.h"
|
||||
#include "hpl1/engine/sound/SoundData.h"
|
||||
|
||||
//#include "OALWrapper/OAL_Funcs.h"
|
||||
|
||||
namespace hpl {
|
||||
|
||||
class cLowLevelSoundOpenAL;
|
||||
|
||||
class cOpenALSoundChannel : public iSoundChannel {
|
||||
friend class cLowLevelSoundOpenAL;
|
||||
|
||||
public:
|
||||
cOpenALSoundChannel(cOpenALSoundData *soundData, Audio::SeekableAudioStream *audioStream, cSoundManager *apSoundManger, cLowLevelSoundOpenAL *lowLevelSound, int priority);
|
||||
~cOpenALSoundChannel();
|
||||
|
||||
void Play();
|
||||
void Stop();
|
||||
|
||||
void SetPaused(bool abX);
|
||||
void SetSpeed(float afSpeed);
|
||||
void SetVolume(float afVolume);
|
||||
void SetLooping(bool abLoop);
|
||||
void SetPan(float afPan);
|
||||
void Set3D(bool ab3D);
|
||||
|
||||
void SetPriority(int alX);
|
||||
int GetPriority();
|
||||
|
||||
void SetPositionRelative(bool abRelative);
|
||||
void SetPosition(const cVector3f &avPos);
|
||||
void SetVelocity(const cVector3f &avVel);
|
||||
|
||||
void SetMinDistance(float fMin);
|
||||
void SetMaxDistance(float fMax);
|
||||
|
||||
bool IsPlaying();
|
||||
|
||||
bool IsBufferUnderrun() { return false; }
|
||||
double GetElapsedTime() { return g_system->getMixer()->getElapsedTime(_handle).secs(); }
|
||||
double GetTotalTime() { return _audioStream->getLength().secs(); }
|
||||
|
||||
void SetAffectedByEnv(bool abAffected);
|
||||
void SetFiltering(bool abEnabled, int alFlags);
|
||||
void SetFilterGain(float afGain);
|
||||
void SetFilterGainHF(float afGainHF);
|
||||
|
||||
private:
|
||||
void restart();
|
||||
|
||||
Audio::SoundHandle _handle;
|
||||
Audio::SeekableAudioStream *_audioStream;
|
||||
cLowLevelSoundOpenAL *_lowLevelSound;
|
||||
int _priority;
|
||||
// int mlDefaultFreq;
|
||||
|
||||
// float mfPosition[3];
|
||||
// float mfVelocity[3];
|
||||
};
|
||||
|
||||
} // namespace hpl
|
||||
|
||||
#endif // HPL_OPENAL_CHANNEL_H
|
||||
Reference in New Issue
Block a user