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engines/hpl1/engine/impl/LowLevelSoundOpenAL.cpp
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226
engines/hpl1/engine/impl/LowLevelSoundOpenAL.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/impl/LowLevelSoundOpenAL.h"
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#include "hpl1/engine/impl/OpenALSoundChannel.h"
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#include "hpl1/engine/impl/OpenALSoundData.h"
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#include "hpl1/engine/impl/OpenALSoundEnvironment.h"
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#include "hpl1/engine/math/Math.h"
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#include "hpl1/engine/system/String.h"
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#include "hpl1/engine/system/low_level_system.h"
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#include "audio/mixer.h"
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#include "common/system.h"
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#include "hpl1/debug.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cLowLevelSoundOpenAL::cLowLevelSoundOpenAL() : _activeChannels(MAX_ACTIVE_CHANNELS, nullptr) {
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mvFormats[0] = "OGG";
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mvFormats[1] = "WAV";
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mvFormats[2] = "";
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mbInitialized = false;
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mbEnvAudioEnabled = false;
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mbNullEffectAttached = false;
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_mixer = g_system->getMixer();
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}
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//-----------------------------------------------------------------------
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cLowLevelSoundOpenAL::~cLowLevelSoundOpenAL() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHOD
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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iSoundData *cLowLevelSoundOpenAL::LoadSoundData(const tString &asName, const tString &asFilePath,
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const tString &asType, bool abStream, bool abLoopStream) {
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cOpenALSoundData *pSoundData = hplNew(cOpenALSoundData, (asName, abStream, this));
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pSoundData->SetLoopStream(abLoopStream);
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if (pSoundData->CreateFromFile(asFilePath) == false) {
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hplDelete(pSoundData);
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return NULL;
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}
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return pSoundData;
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}
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//-----------------------------------------------------------------------
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void cLowLevelSoundOpenAL::GetSupportedFormats(tStringList &alstFormats) {
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int lPos = 0;
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while (mvFormats[lPos] != "") {
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alstFormats.push_back(mvFormats[lPos]);
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lPos++;
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}
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}
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//-----------------------------------------------------------------------
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void cLowLevelSoundOpenAL::UpdateSound(float afTimeStep) {
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}
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//-----------------------------------------------------------------------
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void cLowLevelSoundOpenAL::SetListenerAttributes(const cVector3f &avPos, const cVector3f &avVel,
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const cVector3f &avForward, const cVector3f &avUp) {
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mvListenerPosition = avPos;
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mvListenerVelocity = avVel;
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mvListenerForward = avForward;
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mvListenerUp = avUp;
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mvListenerRight = cMath::Vector3Cross(mvListenerForward, mvListenerUp);
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// m_mtxListener = cMatrixf(
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// -mvListenerRight.x, -mvListenerRight.y,-mvListenerRight.z, avPos.x,
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// -mvListenerUp.x, -mvListenerUp.y,-mvListenerUp.z, avPos.y,
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// -mvListenerForward.x, -mvListenerForward.y,-mvListenerForward.z, avPos.z,
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// 0, 0,0, 1
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// );
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m_mtxListener = cMatrixf::Identity;
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m_mtxListener.SetRight(mvListenerRight);
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m_mtxListener.SetUp(mvListenerUp);
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m_mtxListener.SetForward(mvListenerForward * -1);
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m_mtxListener = cMath::MatrixInverse(m_mtxListener);
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m_mtxListener.SetTranslation(mvListenerPosition);
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}
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//-----------------------------------------------------------------------
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void cLowLevelSoundOpenAL::SetListenerPosition(const cVector3f &avPos) {
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mvListenerPosition = avPos;
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}
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//-----------------------------------------------------------------------
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void cLowLevelSoundOpenAL::SetListenerAttenuation(bool abEnabled) {
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mbListenerAttenuation = abEnabled;
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}
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//-----------------------------------------------------------------------
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void cLowLevelSoundOpenAL::SetSetRolloffFactor(float afFactor) {
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HPL1_UNIMPLEMENTED(cLowLevelSoundOpenAL::SetSetRolloffFactor);
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}
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//-----------------------------------------------------------------------
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void cLowLevelSoundOpenAL::SetVolume(float volume) {
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g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, static_cast<byte>(volume * 255.f));
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mfVolume = volume;
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}
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//-----------------------------------------------------------------------
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void cLowLevelSoundOpenAL::Init(bool abUseHardware, bool abForceGeneric, bool abUseEnvAudio, int alMaxChannels,
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int alStreamUpdateFreq, bool abUseThreading, bool abUseVoiceManagement,
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int alMaxMonoSourceHint, int alMaxStereoSourceHint,
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int alStreamingBufferSize, int alStreamingBufferCount, bool abEnableLowLevelLog, tString asDeviceName) {
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// Default listener settings.
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mvListenerForward = cVector3f(0, 0, 1);
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mvListenerUp = cVector3f(0, 1, 0);
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SetVolume(1.0f);
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}
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//-----------------------------------------------------------------------
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void cLowLevelSoundOpenAL::SetEnvVolume(float afEnvVolume) {
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HPL1_UNIMPLEMENTED(cLowLevelSoundOpenAL::SetEnvVolume);
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}
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//-----------------------------------------------------------------------
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iSoundEnvironment *cLowLevelSoundOpenAL::LoadSoundEnvironment(const tString &asFilePath) {
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HPL1_UNIMPLEMENTED(cLowLevelSoundOpenAL::LoadSoundEnvironment);
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}
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//-----------------------------------------------------------------------
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void cLowLevelSoundOpenAL::SetSoundEnvironment(iSoundEnvironment *apSoundEnv) {
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HPL1_UNIMPLEMENTED(cLowLevelSoundOpenAL::SetSoundEnvironment);
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}
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//-----------------------------------------------------------------------
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void cLowLevelSoundOpenAL::FadeSoundEnvironment(iSoundEnvironment *apSourceSoundEnv, iSoundEnvironment *apDestSoundEnv, float afT) {
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HPL1_UNIMPLEMENTED(cLowLevelSoundOpenAL::FadeSoundEnvironment);
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}
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static cOpenALSoundChannel **findBestSlot(Common::Array<cOpenALSoundChannel *> &slots, int priority) {
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cOpenALSoundChannel **best = slots.end();
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for (auto it = slots.begin(); it != slots.end(); ++it) {
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if (*it == nullptr || !(*it)->IsPlaying())
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return it;
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if ((*it)->GetPriority() < priority)
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best = it;
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}
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return best;
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}
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bool cLowLevelSoundOpenAL::playChannel(cOpenALSoundChannel *channel) {
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auto slot = findBestSlot(_activeChannels, channel->GetPriority());
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if (slot != _activeChannels.end()) {
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if (*slot != nullptr) {
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if ((*slot)->IsPlaying()) {
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Hpl1::logInfo(Hpl1::kDebugAudio, "evicting sound from data %s from mixer slot\n",
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(*slot)->mpData->GetName().c_str());
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}
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(*slot)->Stop();
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}
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*slot = channel;
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_mixer->stopHandle(channel->_handle);
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channel->_audioStream->rewind();
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_mixer->playStream(Audio::Mixer::SoundType::kPlainSoundType, &channel->_handle, channel->_audioStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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return true;
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}
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return false;
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}
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void cLowLevelSoundOpenAL::closeChannel(cOpenALSoundChannel *channel) {
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auto slot = Common::find(_activeChannels.begin(), _activeChannels.end(), channel);
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if (slot != _activeChannels.end()) {
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(*slot)->Stop();
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*slot = nullptr;
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}
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}
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} // namespace hpl
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