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engines/hpl1/engine/impl/CollideShapeNewton.h
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71
engines/hpl1/engine/impl/CollideShapeNewton.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_COLLIDE_SHAPE_NEWTON_H
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#define HPL_COLLIDE_SHAPE_NEWTON_H
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#include "hpl1/engine/libraries/newton/Newton.h"
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#include "hpl1/engine/physics/CollideShape.h"
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#include "hpl1/engine/math/MathTypes.h"
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namespace hpl {
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class iVertexBuffer;
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class iCollideShape;
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typedef Common::Array<iCollideShape *> tCollideShapeVec;
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typedef tCollideShapeVec::iterator tCollideShapeVecIt;
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class cCollideShapeNewton : public iCollideShape {
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public:
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cCollideShapeNewton(eCollideShapeType aType, const cVector3f &avSize,
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cMatrixf *apOffsetMtx, NewtonWorld *apNewtonWorld,
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iPhysicsWorld *apWorld);
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~cCollideShapeNewton();
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iCollideShape *GetSubShape(int alIdx);
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int GetSubShapeNum();
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cVector3f GetInertia(float afMass);
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void CreateFromShapeVec(tCollideShapeVec &avShapes);
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void CreateFromVertices(const unsigned int *apIndexArray, int alIndexNum,
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const float *apVertexArray, int alVtxStride, int alVtxNum);
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NewtonCollision *GetNewtonCollision() { return mpNewtonCollision; }
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private:
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NewtonCollision *mpNewtonCollision;
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NewtonWorld *mpNewtonWorld;
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tCollideShapeVec mvSubShapes;
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};
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} // namespace hpl
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#endif // HPL_COLLIDE_SHAPE_NEWTON_H
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