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engines/hpl1/engine/impl/CGProgram.h
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77
engines/hpl1/engine/impl/CGProgram.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_CGPROGRAM_H
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#define HPL_CGPROGRAM_H
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#include "common/scummsys.h"
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#include "hpl1/engine/graphics/GPUProgram.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "hpl1/opengl.h"
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#ifdef HPL1_USE_OPENGL
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#include "graphics/opengl/shader.h"
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namespace hpl {
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class cCGProgram : public iGpuProgram {
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public:
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cCGProgram(const tString &vertex, const tString &fragment);
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~cCGProgram();
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bool reload();
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void unload();
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void destroy();
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tString GetProgramName() { return msName; }
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void Bind();
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void UnBind();
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bool SetFloat(const tString &asName, float afX);
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bool SetVec2f(const tString &asName, float afX, float afY);
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bool SetVec3f(const tString &asName, float afX, float afY, float afZ);
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bool SetVec4f(const tString &asName, float afX, float afY, float afZ, float afW);
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bool SetMatrixf(const tString &asName, const cMatrixf &mMtx);
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bool SetMatrixf(const tString &asName, eGpuProgramMatrix mType,
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eGpuProgramMatrixOp mOp);
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private:
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OpenGL::Shader *_shader;
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tString msName;
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tString msFile;
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tString msEntry;
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};
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} // namespace hpl
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#endif // HPL1_USE_OPENGL
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#endif // HPL_CGPROGRAM_H
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