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engines/hpl1/engine/gui/WidgetFrame.h
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83
engines/hpl1/engine/gui/WidgetFrame.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_WIDGET_FRAME_H
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#define HPL_WIDGET_FRAME_H
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#include "hpl1/engine/gui/Widget.h"
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namespace hpl {
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class cGuiSkinFont;
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class cWidgetFrame : public iWidget {
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public:
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cWidgetFrame(cGuiSet *apSet, cGuiSkin *apSkin);
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virtual ~cWidgetFrame();
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void SetDrawFrame(bool abX) { mbDrawFrame = abX; }
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bool GetDrawFrame() { return mbDrawFrame; }
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void SetDrawBackground(bool abX) { mbDrawBackground = abX; }
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bool GetDrawBackground() { return mbDrawBackground; }
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void SetBackgroundZ(float afZ) { mfBackgroundZ = afZ; }
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float GetBackgroundZ() { return mfBackgroundZ; }
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void SetBackGroundColor(const cColor &aColor) { mBackGroundColor = aColor; }
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const cColor &GetBackGroundColor() { return mBackGroundColor; }
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protected:
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/////////////////////////
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// Implemented functions
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void OnLoadGraphics();
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void OnDraw(float afTimeStep, cGuiClipRegion *apClipRegion);
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void OnDrawAfterClip(float afTimeStep, cGuiClipRegion *apClipRegion);
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bool OnMouseMove(cGuiMessageData &aData);
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bool OnMouseDown(cGuiMessageData &aData);
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bool OnMouseUp(cGuiMessageData &aData);
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bool OnMouseEnter(cGuiMessageData &aData);
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bool OnMouseLeave(cGuiMessageData &aData);
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/////////////////////////
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// Data
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bool mbDrawFrame;
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bool mbDrawBackground;
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float mfBackgroundZ;
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cColor mBackGroundColor;
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cGuiGfxElement *mpGfxBackground;
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cGuiGfxElement *mvGfxBorders[4];
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cGuiGfxElement *mvGfxCorners[4];
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};
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} // namespace hpl
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#endif // HPL_WIDGET_FRAME_H
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