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engines/hpl1/engine/gui/WidgetFrame.cpp
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151
engines/hpl1/engine/gui/WidgetFrame.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/gui/WidgetFrame.h"
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#include "hpl1/engine/system/low_level_system.h"
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#include "hpl1/engine/math/Math.h"
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#include "hpl1/engine/gui/Gui.h"
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#include "hpl1/engine/gui/GuiGfxElement.h"
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#include "hpl1/engine/gui/GuiSet.h"
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#include "hpl1/engine/gui/GuiSkin.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cWidgetFrame::cWidgetFrame(cGuiSet *apSet, cGuiSkin *apSkin) : iWidget(eWidgetType_Frame, apSet, apSkin) {
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mbClipsGraphics = true;
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mbDrawFrame = false;
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mbDrawBackground = false;
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mfBackgroundZ = -0.5;
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mBackGroundColor = cColor(1, 1);
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}
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//-----------------------------------------------------------------------
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cWidgetFrame::~cWidgetFrame() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PROTECTED METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cWidgetFrame::OnLoadGraphics() {
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mpGfxBackground = mpSkin->GetGfx(eGuiSkinGfx_FrameBackground);
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mvGfxBorders[0] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderRight);
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mvGfxBorders[1] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderLeft);
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mvGfxBorders[2] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderUp);
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mvGfxBorders[3] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderDown);
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mvGfxCorners[0] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerLU);
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mvGfxCorners[1] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerRU);
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mvGfxCorners[2] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerRD);
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mvGfxCorners[3] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerLD);
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}
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//-----------------------------------------------------------------------
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void cWidgetFrame::OnDraw(float afTimeStep, cGuiClipRegion *apClipRegion) {
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////////////////////////////////
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// Borders
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if (mbDrawFrame) {
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// Background must be drawn first!
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DrawBordersAndCorners(NULL, mvGfxBorders, mvGfxCorners,
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GetGlobalPosition() -
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cVector3f(mvGfxCorners[0]->GetActiveSize().x,
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mvGfxCorners[0]->GetActiveSize().y, 0),
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mvSize + mvGfxCorners[0]->GetActiveSize() +
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mvGfxCorners[2]->GetActiveSize());
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}
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}
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//-----------------------------------------------------------------------
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void cWidgetFrame::OnDrawAfterClip(float afTimeStep, cGuiClipRegion *apClipRegion) {
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////////////////////////////////
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// Background
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if (mbDrawBackground) {
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mpSet->DrawGfx(mpGfxBackground, GetGlobalPosition() + cVector3f(0, 0, mfBackgroundZ),
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mvSize, mBackGroundColor);
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}
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}
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//-----------------------------------------------------------------------
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bool cWidgetFrame::OnMouseMove(cGuiMessageData &aData) {
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return true;
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}
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//-----------------------------------------------------------------------
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bool cWidgetFrame::OnMouseDown(cGuiMessageData &aData) {
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return true;
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}
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//-----------------------------------------------------------------------
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bool cWidgetFrame::OnMouseUp(cGuiMessageData &aData) {
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return true;
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}
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//-----------------------------------------------------------------------
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bool cWidgetFrame::OnMouseEnter(cGuiMessageData &aData) {
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return false;
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}
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//-----------------------------------------------------------------------
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bool cWidgetFrame::OnMouseLeave(cGuiMessageData &aData) {
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return false;
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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