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engines/hpl1/engine/gui/GuiSkin.h
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83
engines/hpl1/engine/gui/GuiSkin.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_GUI_SKIN_H
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#define HPL_GUI_SKIN_H
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#include "hpl1/engine/gui/GuiTypes.h"
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#include "common/stablemap.h"
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namespace hpl {
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class cGui;
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class cGuiGfxElement;
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class FontData;
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class iGuiMaterial;
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//-------------------------------------
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class cGuiSkinFont {
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public:
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cGuiSkinFont(cGui *apGui);
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~cGuiSkinFont();
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FontData *mpFont;
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cVector2f mvSize;
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cColor mColor;
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iGuiMaterial *mpMaterial;
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private:
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cGui *mpGui;
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};
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//-------------------------------------
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class cGuiSkin {
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public:
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cGuiSkin(const tString &asName, cGui *apGui);
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~cGuiSkin();
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const tString &GetName() { return msName; }
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bool LoadFromFile(const tString &asFile);
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cGuiGfxElement *GetGfx(eGuiSkinGfx aType);
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cGuiSkinFont *GetFont(eGuiSkinFont aType);
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const cVector3f &GetAttribute(eGuiSkinAttribute aType);
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private:
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tString msName;
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cGui *mpGui;
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Common::Array<cGuiGfxElement *> mvGfxElements;
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Common::Array<cGuiSkinFont *> mvFonts;
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Common::Array<cVector3f> mvAttributes;
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};
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} // namespace hpl
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#endif // HPL_GUI_SKIN_H
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