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engines/hpl1/engine/graphics/bitmap2D.h
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81
engines/hpl1/engine/graphics/bitmap2D.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_BITMAP2D_H
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#define HPL_BITMAP2D_H
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#include "common/ptr.h"
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#include "common/rect.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/LowLevelPicture.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "image/image_decoder.h"
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namespace hpl {
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class Bitmap2D : public LowLevelPicture {
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public:
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Bitmap2D(const cVector2l &size, const Graphics::PixelFormat &format);
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Bitmap2D(const tString &filename, const tString &type, const Graphics::PixelFormat &desiredFormat = {});
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~Bitmap2D();
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void drawToBitmap(Bitmap2D &dest, const cVector2l &at, Common::Rect srcSubrect = {});
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bool create(const cVector2l &size, const Graphics::PixelFormat &format);
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void fillRect(const cRect2l &rect, const cColor &color);
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const void *getRawData() const;
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int getNumChannels();
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const Graphics::PixelFormat &format() const;
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bool hasAlpha() override;
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uint32 getBpp() const override;
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void copyRedToAlpha();
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private:
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void copyDecoder(const Graphics::PixelFormat &format = {});
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const Graphics::Surface &activeSurface() const;
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Graphics::Surface _surface;
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Common::ScopedPtr<Image::ImageDecoder> _decoder;
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bool _isSurfaceActive;
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};
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typedef Common::Array<Bitmap2D *> tBitmap2DVec;
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typedef Common::Array<Bitmap2D *>::iterator tBitmap2DVecIt;
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} // namespace hpl
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#endif // HPL_BITMAP2D_H
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