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engines/hpl1/engine/graphics/RendererPostEffects.h
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183
engines/hpl1/engine/graphics/RendererPostEffects.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_RENDERER_POST_EFFECTS_H
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#define HPL_RENDERER_POST_EFFECTS_H
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#include "common/list.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/std/set.h"
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namespace hpl {
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#define kFilterProgramNum (1)
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class iLowLevelGraphics;
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class LowLevelResources;
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class iGpuProgram;
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class cResources;
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class iTexture;
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class cGpuProgramManager;
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class cRenderList;
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class cRenderer3D;
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enum ePostEffectFilter {
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ePostEffectFilter_Offset,
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ePostEffectFilter_LastEnum
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};
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enum ePostEffectProgram {
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ePostEffectProgram_Offset,
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ePostEffectProgram_LastEnum
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};
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class cImageTrailEffect {
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public:
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cImageTrailEffect() : mbActive(false), mbFirstPass(false), mlCurrentBuffer(0) {}
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bool mbActive;
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bool mbFirstPass;
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int mlCurrentBuffer;
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float mfAmount;
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};
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class cResources;
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class cRendererPostEffects {
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public:
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cRendererPostEffects(iLowLevelGraphics *apLowLevelGraphics, cResources *apResources,
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cRenderList *apRenderList, cRenderer3D *apRenderer3D);
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~cRendererPostEffects();
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/**
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* Render post effects, called by cScene
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*/
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void Render();
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void SetImageTrailActive(bool abX) {
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if (!mImageTrailData.mbActive && abX)
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mImageTrailData.mbFirstPass = true;
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mImageTrailData.mbActive = abX;
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}
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bool GetImageTrailActive() { return mImageTrailData.mbActive; }
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/**
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* Set the amount of blur
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* \param afAmount 0.0 - 1.0 are valid
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*/
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void SetImageTrailAmount(float afAmount) { mImageTrailData.mfAmount = afAmount; }
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iTexture *GetScreenBuffer(int alNum) { return mpScreenBuffer[alNum]; }
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void SetActive(bool abX) { mbActive = abX; }
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bool GetActive() { return mbActive; }
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void SetBloomActive(bool abX);
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bool GetBloomActive() { return mbBloomActive; }
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void SetBloomSpread(float afX) { mfBloomSpread = afX; }
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float GetBloomSpread() { return mfBloomSpread; }
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void SetMotionBlurActive(bool abX);
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bool GetMotionBlurActive() { return mbMotionBlurActive; }
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void SetMotionBlurAmount(float afX) { mfMotionBlurAmount = afX; }
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float GetMotionBlurAmount() { return mfMotionBlurAmount; }
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void SetDepthOfFieldActive(bool abX) { mbDofActive = abX; }
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void SetDepthOfFieldMaxBlur(float afX) { mfDofMaxBlur = afX; }
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void SetDepthOfFieldFocalPlane(float afX) { mfDofFocalPlane = afX; }
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void SetDepthOfFieldNearPlane(float afX) { mfDofNearPlane = afX; }
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void SetDepthOfFieldFarPlane(float afX) { mfDofFarPlane = afX; }
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bool GetDepthOfFieldActive() { return mbDofActive; }
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float GetDepthOfFieldMaxBlur() { return mfDofMaxBlur; }
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float GetDepthOfFieldFocalPlane() { return mfDofFocalPlane; }
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float GetDepthOfFieldNearPlane() { return mfDofNearPlane; }
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float GetDepthOfFieldFarPlane() { return mfDofFarPlane; }
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iTexture *GetFreeScreenTexture() { return mpScreenBuffer[mImageTrailData.mlCurrentBuffer == 0 ? 1 : 0]; }
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void RenderBlurTexture(iTexture *apDestination, iTexture *apSource, float afBlurAmount);
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private:
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void RenderImageTrail();
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void RenderBloom();
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void RenderMotionBlur();
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void RenderDepthOfField();
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iLowLevelGraphics *mpLowLevelGraphics;
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LowLevelResources *mpLowLevelResources;
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cResources *mpResources;
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cGpuProgramManager *mpGpuManager;
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cRenderer3D *mpRenderer3D;
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cRenderList *mpRenderList;
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cVector2f mvScreenSize;
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iTexture *mpScreenBuffer[2];
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cImageTrailEffect mImageTrailData;
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iGpuProgram *_blur2DProgram;
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iGpuProgram *_blurRectProgram;
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bool mbBlurFallback;
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iGpuProgram *_bloomProgram;
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iTexture *mpBloomBlurTexture;
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iGpuProgram *_motionBlurProgram;
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iGpuProgram *_depthOfFieldProgram;
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iTexture *mpDofBlurTexture;
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tVertexVec mvTexRectVtx;
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bool mbBloomActive;
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float mfBloomSpread;
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bool mbMotionBlurActive;
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float mfMotionBlurAmount;
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bool mbMotionBlurFirstTime;
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bool mbDofActive;
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float mfDofMaxBlur;
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float mfDofFocalPlane;
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float mfDofNearPlane;
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float mfDofFarPlane;
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bool mbActive;
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};
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} // namespace hpl
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#endif // HPL_RENDERER_POST_EFFECTS_H
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