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engines/hpl1/engine/graphics/RenderState.h
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155
engines/hpl1/engine/graphics/RenderState.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_RENDER_SET_H
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#define HPL_RENDER_SET_H
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#include "hpl1/engine/graphics/GPUProgram.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/Material.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class cRenderSettings;
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class iRenderable;
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class iLight3D;
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class cSector;
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enum eRenderStateType {
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eRenderStateType_Sector = 0,
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eRenderStateType_Pass = 1,
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eRenderStateType_DepthTest = 2,
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eRenderStateType_Depth = 3,
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eRenderStateType_AlphaMode = 4,
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eRenderStateType_BlendMode = 5,
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eRenderStateType_VertexProgram = 6,
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eRenderStateType_FragmentProgram = 7,
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eRenderStateType_Texture = 8,
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eRenderStateType_VertexBuffer = 9,
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eRenderStateType_Matrix = 10,
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eRenderStateType_Render = 11,
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eRenderStateType_GpuProgram = 12,
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eRenderStateType_LastEnum = 13
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};
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///////////// INTERFACE ////////////////////
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class iRenderState {
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public:
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iRenderState() {}
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int Compare(const iRenderState *apState) const;
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void SetMode(cRenderSettings *apSettings);
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void Set(const iRenderState *apState);
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eRenderStateType mType;
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// Properties:
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// Sector
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cSector *mpSector;
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// Pass
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int mlPass;
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// DepthTest
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bool mbDepthTest;
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// Depth:
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float mfZ;
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// Alpha
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eMaterialAlphaMode mAlphaMode;
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// Blend
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eMaterialBlendMode mBlendMode;
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eMaterialChannelMode mChannelMode;
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iGpuProgram *gpuProgram;
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iMaterialProgramSetup *gpuProgramSetup;
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// Vertex program
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iGpuProgram *mpVtxProgram;
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iMaterialProgramSetup *mpVtxProgramSetup;
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bool mbUsesLight;
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bool mbUsesEye;
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iLight3D *mpLight;
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// Fragment program
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iGpuProgram *mpFragProgram;
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iMaterialProgramSetup *mpFragProgramSetup;
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// Texture
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iTexture *mpTexture[MAX_TEXTUREUNITS];
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eMaterialBlendMode mTextureBlend[MAX_TEXTUREUNITS];
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// Vertex buffer
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iVertexBuffer *mpVtxBuffer;
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// Matrix
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cMatrixf *mpModelMatrix;
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cMatrixf *mpInvModelMatrix;
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// Scale
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cVector3f mvScale;
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// Render
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iRenderable *mpObject;
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private:
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// Compare
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int CompareSector(const iRenderState *apState) const;
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int ComparePass(const iRenderState *apState) const;
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int CompareDepthTest(const iRenderState *apState) const;
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int CompareDepth(const iRenderState *apState) const;
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int CompareAlpha(const iRenderState *apState) const;
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int CompareBlend(const iRenderState *apState) const;
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int CompareVtxProg(const iRenderState *apState) const;
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int CompareFragProg(const iRenderState *apState) const;
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int CompareTexture(const iRenderState *apState) const;
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int CompareVtxBuff(const iRenderState *apState) const;
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int CompareMatrix(const iRenderState *apState) const;
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int CompareRender(const iRenderState *apState) const;
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int compareGpuProgram(const iRenderState *state) const;
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// Set mode
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void SetSectorMode(cRenderSettings *apSettings);
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void SetPassMode(cRenderSettings *apSettings);
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void SetDepthTestMode(cRenderSettings *apSettings);
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void SetDepthMode(cRenderSettings *apSettings);
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void SetBlendMode(cRenderSettings *apSettings);
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void SetAlphaMode(cRenderSettings *apSettings);
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void setGpuProgMode(cRenderSettings *settings);
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void SetTextureMode(cRenderSettings *apSettings);
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void SetVtxBuffMode(cRenderSettings *apSettings);
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void SetMatrixMode(cRenderSettings *apSettings);
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void SetRenderMode(cRenderSettings *apSettings);
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};
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} // namespace hpl
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#endif // HPL_RENDER_SET_H
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