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engines/hpl1/engine/graphics/RenderObject2D.h
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77
engines/hpl1/engine/graphics/RenderObject2D.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_RENDEROBJECT2D_H
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#define HPL_RENDEROBJECT2D_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/Material.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class iRenderObject2DRenderer {
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public:
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virtual ~iRenderObject2DRenderer() = default;
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virtual void RenderToBatch(eMaterialRenderType aRenderType,
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unsigned int &aIdxAdd) = 0;
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};
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class cRenderObject2D {
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public:
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cRenderObject2D(iMaterial *apMaterial, tVertexVec *mpVtxVec, tUIntVec *mpIdxVec,
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ePrimitiveType aType, float afZ, cRect2f &aRect, cMatrixf *apMtx = NULL, cVector3f *apTransform = NULL);
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cRenderObject2D(iMaterial *apMaterial, iRenderObject2DRenderer *apRenderer,
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ePrimitiveType aType, float afZ);
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~cRenderObject2D();
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iMaterial *GetMaterial() const { return mpMaterial; }
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tVertexVec *GetVertexVec() const { return mpVtxVec; }
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tUIntVec *GetIndexVec() const { return mpIdxVec; }
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ePrimitiveType GetType() const { return mType; }
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cVector3f *GetTransform() const { return mpTransform; }
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float GetZ() const { return mfZ; }
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const cRect2f &GetRect() const { return mRect; }
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iRenderObject2DRenderer *GetCustomRenderer() const { return mpCustomRenderer; }
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private:
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iMaterial *mpMaterial;
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tVertexVec *mpVtxVec;
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tUIntVec *mpIdxVec;
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ePrimitiveType mType;
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cMatrixf *mpMtx;
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cVector3f *mpTransform;
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float mfZ;
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cRect2f mRect;
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iRenderObject2DRenderer *mpCustomRenderer;
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};
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} // namespace hpl
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#endif // HPL_RENDEROBJECT2D_H
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