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engines/hpl1/engine/graphics/RenderObject2D.cpp
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80
engines/hpl1/engine/graphics/RenderObject2D.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/graphics/RenderObject2D.h"
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#include "hpl1/engine/graphics/Material.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cRenderObject2D::cRenderObject2D(iMaterial *apMaterial, tVertexVec *apVtxVec, tUIntVec *apIdxVec,
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ePrimitiveType aType, float afZ, cRect2f &aRect,
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cMatrixf *apMtx, cVector3f *avTransform) {
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mpMaterial = apMaterial;
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mpVtxVec = apVtxVec;
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mpIdxVec = apIdxVec;
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mType = aType;
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mpMtx = apMtx;
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mpTransform = avTransform;
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mfZ = afZ;
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mRect = aRect;
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mpCustomRenderer = NULL;
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}
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cRenderObject2D::cRenderObject2D(iMaterial *apMaterial, iRenderObject2DRenderer *apRenderer,
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ePrimitiveType aType, float afZ) {
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mpMaterial = apMaterial;
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mpVtxVec = NULL;
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mpIdxVec = NULL;
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mType = aType;
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mpMtx = NULL;
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mpTransform = NULL;
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mfZ = afZ;
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mpCustomRenderer = apRenderer;
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}
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//-----------------------------------------------------------------------
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cRenderObject2D::~cRenderObject2D() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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} // namespace hpl
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