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engines/hpl1/engine/graphics/RenderList.h
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224
engines/hpl1/engine/graphics/RenderList.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_RENDER_LIST_H
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#define HPL_RENDER_LIST_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/Material.h"
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#include "hpl1/engine/graphics/OcclusionQuery.h"
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#include "hpl1/engine/graphics/VertexBuffer.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/scene/Light3D.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "hpl1/std/multiset.h"
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#include "hpl1/std/set.h"
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namespace hpl {
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class iRenderable;
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class cCamera3D;
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class cGraphics;
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class iRenderState;
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class cRenderSettings;
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//-------------------------------------------------------------
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enum eRenderListDrawType {
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eRenderListDrawType_Normal,
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eRenderListDrawType_Trans,
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eRenderListDrawType_LastEnum
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};
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//-------------------------------------------------------------
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class cRenderNode;
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class cRenderNodeCompare {
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public:
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bool operator()(cRenderNode *apNodeA, cRenderNode *apNodeB) const;
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};
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typedef Hpl1::Std::set<cRenderNode *, cRenderNodeCompare> tRenderNodeSet;
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typedef tRenderNodeSet::iterator tRenderNodeSetIt;
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class cRenderNode {
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public:
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cRenderNode() : mpState(NULL) {}
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iRenderState *mpState;
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tRenderNodeSet m_setNodes;
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void DeleteChildren();
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void Render(cRenderSettings *apSettings);
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};
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//-------------------------------------------------------------
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class cMotionBlurObject_Compare {
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public:
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bool operator()(iRenderable *pObjectA, iRenderable *pObjectB) const;
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};
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typedef Hpl1::Std::multiset<iRenderable *, cMotionBlurObject_Compare> tMotionBlurObjectSet;
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typedef tMotionBlurObjectSet::iterator tMotionBlurObjectSetIt;
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typedef cSTLIterator<iRenderable *, tMotionBlurObjectSet,
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tMotionBlurObjectSetIt>
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cMotionBlurObjectIterator;
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//-------------------------------------------------------------
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class cTransperantObject_Compare {
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public:
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bool operator()(iRenderable *pObjectA, iRenderable *pObjectB) const;
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};
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typedef Hpl1::Std::multiset<iRenderable *, cTransperantObject_Compare> tTransperantObjectSet;
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typedef tTransperantObjectSet::iterator tTransperantObjectSetIt;
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typedef cSTLIterator<iRenderable *, tTransperantObjectSet, tTransperantObjectSetIt> cTransperantObjectIterator;
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//-------------------------------------------------------------
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class cOcclusionQueryObject {
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public:
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cOcclusionQueryObject() : mpQuery(NULL), mpVtxBuffer(NULL), mpMatrix(NULL) {}
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iOcclusionQuery *mpQuery;
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iVertexBuffer *mpVtxBuffer;
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cMatrixf *mpMatrix;
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bool mbDepthTest;
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};
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class cOcclusionQueryObject_Compare {
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public:
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bool operator()(const cOcclusionQueryObject *pObjectA, const cOcclusionQueryObject *pObjectB) const;
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};
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typedef Hpl1::Std::set<cOcclusionQueryObject *, cOcclusionQueryObject_Compare> tOcclusionQueryObjectSet;
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typedef tOcclusionQueryObjectSet::iterator tOcclusionQueryObjectSetIt;
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typedef cSTLIterator<cOcclusionQueryObject *, tOcclusionQueryObjectSet,
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tOcclusionQueryObjectSetIt>
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cOcclusionQueryObjectIterator;
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//-------------------------------------------------------------
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typedef Hpl1::Std::set<iRenderable *> tRenderableSet;
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typedef tRenderableSet::iterator tRenderableSetIt;
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typedef Hpl1::Std::set<iLight3D *> tLight3DSet;
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typedef tLight3DSet::iterator tLight3DSetIt;
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typedef cSTLIterator<iLight3D *, tLight3DSet, tLight3DSetIt> cLight3DIterator;
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typedef cSTLIterator<iRenderable *, tRenderableSet, tRenderableSetIt> cRenderableIterator;
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//-------------------------------------------------------------
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class cRenderList {
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public:
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cRenderList(cGraphics *apGraphics);
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~cRenderList();
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void SetCamera(cCamera3D *apCamera) { mpCamera = apCamera; }
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cCamera3D *GetCamera() { return mpCamera; }
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bool Add(iRenderable *apObject);
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void Clear();
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void AddOcclusionQuery(cOcclusionQueryObject *apObject);
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cOcclusionQueryObjectIterator GetQueryIterator();
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cMotionBlurObjectIterator GetMotionBlurIterator();
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cTransperantObjectIterator GetTransperantIterator();
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cLight3DIterator GetLightIt();
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cRenderableIterator GetObjectIt();
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int GetLightNum();
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int GetObjectNum();
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void Compile();
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int GetRenderCount() { return mlRenderCount; }
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int GetLastRenderCount() { return mlLastRenderCount; }
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int GetLightObjects(int alLightIdx) { return mvObjectsPerLight[alLightIdx]; }
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void SetFrameTime(float afTime) { mfFrameTime = afTime; }
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cRenderNode *GetRootNode(eRenderListDrawType aObjectType, eMaterialRenderType aPassType, int alLightNum);
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static inline int GetGlobalRenderCount() { return mlGlobalRenderCount; }
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private:
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cRenderNode *InsertNode(cRenderNode *apListNode, cRenderNode *apTempNode);
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void AddToTree(iRenderable *apObject, eRenderListDrawType aObjectType,
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eMaterialRenderType mPassType, int alLightNum, iLight3D *apLight,
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bool abUseDepth, int alPass);
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static int mlGlobalRenderCount;
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tLight3DSet m_setLights;
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int mvObjectsPerLight[MAX_NUM_OF_LIGHTS];
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tRenderableSet m_setObjects;
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tOcclusionQueryObjectSet m_setQueries;
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tMotionBlurObjectSet m_setMotionBlurObjects;
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tTransperantObjectSet m_setTransperantObjects;
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cRenderNode mRootNodeDepth;
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cRenderNode mRootNodeDiffuse;
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cRenderNode mRootNodeLight[MAX_NUM_OF_LIGHTS];
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cRenderNode mRootNodeTrans;
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cRenderNode mTempNode;
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int mlRenderCount;
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int mlLastRenderCount;
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float mfFrameTime;
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cMemoryPool<iRenderState> *m_poolRenderState;
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cMemoryPool<cRenderNode> *m_poolRenderNode;
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cCamera3D *mpCamera;
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cGraphics *mpGraphics;
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};
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} // namespace hpl
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#endif // HPL_RENDER_LIST_H
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