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engines/hpl1/engine/graphics/ParticleSystem3D.h
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148
engines/hpl1/engine/graphics/ParticleSystem3D.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_PARTICLE_SYSTEM_3D_H
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#define HPL_PARTICLE_SYSTEM_3D_H
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#include "hpl1/engine/graphics/RenderList.h"
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#include "hpl1/engine/resources/ResourceBase.h"
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#include "hpl1/engine/scene/Entity3D.h"
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namespace hpl {
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class iParticleEmitter3D;
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class iParticleEmitterData;
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class cParticleManager;
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//----------------------------------------------------
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class cParticleSystem3D;
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class cParticleSystemData3D : public iResourceBase {
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public:
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cParticleSystemData3D(const tString &asName, cResources *apResources, cGraphics *apGraphics);
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virtual ~cParticleSystemData3D();
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cParticleSystem3D *Create(tString asName, cVector3f avSize, const cMatrixf &a_mtxTransform);
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bool LoadFromFile(const tString &asFile);
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void AddEmitterData(iParticleEmitterData *apData);
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bool reload() { return false; }
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void unload() {}
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void destroy() {}
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iParticleEmitterData *GetEmitterData(int alIdx) const { return mvEmitterData[alIdx]; }
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private:
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cResources *mpResources;
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cGraphics *mpGraphics;
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Common::Array<iParticleEmitterData *> mvEmitterData;
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};
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//----------------------------------------------------
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class cSaveData_ParticleEmitter3D : public iSerializable {
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kSerializableClassInit(cSaveData_ParticleEmitter3D) public : bool mbActive;
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bool mbDying;
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};
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kSaveData_ChildClass(iEntity3D, cParticleSystem3D) {
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kSaveData_ClassInit(cParticleSystem3D) public :
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tString msDataName;
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cVector3f mvDataSize;
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cContainerVec<cSaveData_ParticleEmitter3D> mvEmitters;
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iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
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int GetSaveCreatePrio();
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};
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//----------------------------------------------------
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class cParticleSystem3D : public iEntity3D {
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typedef iEntity3D super;
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public:
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cParticleSystem3D(const tString asName, cParticleSystemData3D *apData,
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cResources *apResources, cGraphics *apGraphics);
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~cParticleSystem3D();
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void SetVisible(bool abVisible);
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void UpdateLogic(float afTimeStep);
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bool IsDead();
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bool IsDying();
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void Kill();
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void KillInstantly();
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void AddEmitter(iParticleEmitter3D *apEmitter);
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iParticleEmitter3D *GetEmitter(int alIdx);
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int GetEmitterNum();
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tString GetEntityType() { return "ParticleSystem3D"; }
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void SetDataName(const tString &asName) { msDataName = asName; }
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void SetDataSize(const cVector3f &avSize) { mvDataSize = avSize; }
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const tString &GetDataName() { return msDataName; }
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const cVector3f &GetDataSize() { return mvDataSize; }
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void SetParticleManager(cParticleManager *apParticleManager) {
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mpParticleManager = apParticleManager;
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}
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cParticleSystemData3D *GetData() { return mpData; }
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// SaveObject implementation
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iSaveData *CreateSaveData();
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void SaveToSaveData(iSaveData *apSaveData);
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void LoadFromSaveData(iSaveData *apSaveData);
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void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
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private:
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cResources *mpResources;
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cGraphics *mpGraphics;
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cParticleManager *mpParticleManager;
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cParticleSystemData3D *mpData;
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Common::Array<iParticleEmitter3D *> mvEmitters;
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tString msDataName;
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cVector3f mvDataSize;
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bool mbFirstUpdate;
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};
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} // namespace hpl
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#endif // HPL_PARTICLE_SYSTEM_3D_H
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