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279
engines/hpl1/engine/graphics/ParticleEmitter3D_UserData.h
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279
engines/hpl1/engine/graphics/ParticleEmitter3D_UserData.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_PARTICLE_EMITTER_3D_USER_DATA_H
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#define HPL_PARTICLE_EMITTER_3D_USER_DATA_H
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#include "hpl1/engine/graphics/ParticleEmitter3D.h"
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#include "hpl1/engine/graphics/Renderable.h"
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#include "hpl1/engine/physics/PhysicsWorld.h"
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#include "hpl1/engine/scene/Entity3D.h"
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class TiXmlElement;
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namespace hpl {
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enum ePEStartPosType {
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ePEStartPosType_Box,
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ePEStartPosType_Sphere,
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ePEStartPosType_LastEnum,
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};
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enum ePEDeathType {
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ePEDeathType_Age,
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ePEDeathType_Color,
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ePEDeathType_LastEnum,
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};
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enum ePEGravityType {
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ePEGravityType_None, // No gravity added
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ePEGravityType_Vector, // Vector is used.
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ePEGravityType_Center, // Y axis used. heading equals center.
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ePEGravityType_LastEnum,
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};
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enum ePESubDivType {
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ePESubDivType_Random,
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ePESubDivType_Animation,
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ePESubDivType_LastEnum,
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};
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enum ePEPartSpinType {
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ePEPartSpinType_Constant,
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ePEPartSpinType_Movement,
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ePEPartSpinType_LastEnum,
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};
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//------------------------------------
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//------------------------------------
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class cParticleEmitterData3D_UserData : public iParticleEmitterData, public iPhysicsRayCallback {
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friend class cParticleEmitter3D_UserData;
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public:
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cParticleEmitterData3D_UserData(const tString &asName, cResources *apResources, cGraphics *apGraphics);
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iParticleEmitter *Create(tString asName, cVector3f avSize);
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void LoadFromElement(TiXmlElement *apElement);
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bool CheckCollision(const cVector3f &avStart, const cVector3f &avEnd,
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iPhysicsWorld *apPhysicsWorld,
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cVector3f *apNormalVec,
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cVector3f *apPosVec);
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private:
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bool OnIntersect(iPhysicsBody *pBody, cPhysicsRayParams *apParams);
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float mfShortestDist;
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bool mbIntersected;
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cVector3f *mpIntersectNormal;
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cVector3f *mpIntersectPos;
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///////// GENERAL /////////////
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// NEW
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ePEType mPEType;
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// ---
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int mlMaxParticleNum;
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bool mbRespawn;
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float mfParticlesPerSecond;
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float mfStartTimeOffset;
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float mfMinPauseLength;
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float mfMaxPauseLength;
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float mfMinPauseInterval;
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float mfMaxPauseInterval;
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cVector3f mvPosOffset;
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cVector3f mvAngleOffset;
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float mfFrameStep;
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float mfMaxFrameTime;
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///////// MATERIAL //////////
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cVector2l mvSubDiv;
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ePESubDivType mSubDivType;
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///////// START POS //////////
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ePEStartPosType mStartPosType;
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cVector3f mvMinStartPos;
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cVector3f mvMaxStartPos;
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cVector2f mvMinStartAngles;
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cVector2f mvMaxStartAngles;
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float mfMinStartRadius;
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float mfMaxStartRadius;
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/////////// MOVEMENT ////////
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ePEStartPosType mStartVelType;
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cVector3f mvMinStartVel;
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cVector3f mvMaxStartVel;
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cVector2f mvMinStartVelAngles;
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cVector2f mvMaxStartVelAngles;
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float mfMinStartVelSpeed;
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float mfMaxStartVelSpeed;
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float mfMinSpeedMultiply;
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float mfMaxSpeedMultiply;
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cVector3f mvMinStartAcc;
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cVector3f mvMaxStartAcc;
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float mfMinVelMaximum;
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float mfMaxVelMaximum;
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bool mbUsesDirection;
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ePEGravityType mGravityType;
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cVector3f mvGravityAcc;
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eParticleEmitter3DCoordSystem mCoordSystem;
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// NEW
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bool mbUsePartSpin;
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ePEPartSpinType mPartSpinType;
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float mfMinSpinRange;
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float mfMaxSpinRange;
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bool mbUseRevolution;
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cVector3f mvMinRevVel;
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cVector3f mvMaxRevVel;
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// iVertexBuffer *mVBMeshData;
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// float *mpfMeshVtxData;
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// ---
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/////////// LIFESPAN ////////
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float mfMinLifeSpan;
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float mfMaxLifeSpan;
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ePEDeathType mDeathType;
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tString msDeathPS;
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/////////// RENDERING ////////
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eParticleEmitter3DType mDrawType;
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cVector2f mvMinStartSize;
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cVector2f mvMaxStartSize;
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float mfStartRelSize;
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float mfMiddleRelSize;
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float mfMiddleRelSizeTime;
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float mfMiddleRelSizeLength;
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float mfEndRelSize;
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bool mbMultiplyRGBWithAlpha;
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/////////// COLOR ////////
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cColor mMinStartColor;
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cColor mMaxStartColor;
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cColor mStartRelColor;
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cColor mMiddleRelColor;
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float mfMiddleRelColorTime;
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float mfMiddleRelColorLength;
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cColor mEndRelColor;
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/////////// COLLISION ////////
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bool mbCollides;
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float mfMinBounceAmount;
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float mfMaxBounceAmount;
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int mlMinCollisionMax;
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int mlMaxCollisionMax;
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int mlCollisionUpdateRate;
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// NEW
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/////// BEAM SPECIFIC ///////
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bool mbUseBeamNoise;
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int mlLowFreqPoints;
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Common::Array<unsigned int> mvLFIndices;
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cVector3f mvMinLowFreqNoise;
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cVector3f mvMaxLowFreqNoise;
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int mlHighFreqPoints;
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cVector3f mvMinHighFreqNoise;
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cVector3f mvMaxHighFreqNoise;
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Common::Array<tBeamNoisePoint> mvBeamNoisePoints;
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// ---
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};
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//----------------------------------------------------------
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class cParticleEmitter3D_UserData : public iParticleEmitter3D {
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public:
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cParticleEmitter3D_UserData(tString asName, tMaterialVec *avMaterials,
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cVector3f avSize, cGraphics *apGraphics, cResources *apResources,
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cParticleEmitterData3D_UserData *apData);
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~cParticleEmitter3D_UserData(void);
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void Kill();
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bool IsDying();
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private:
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void UpdateMotion(float afTimeStep);
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void SetParticleDefaults(cParticle *apParticle);
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cParticleEmitterData3D_UserData *mpData;
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float mfTime;
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float mfCreateCount;
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float mfCollideCount;
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float mfPauseCount;
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float mfPauseWaitCount;
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bool mbPaused;
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bool mbRespawn;
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};
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} // namespace hpl
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#endif // HPL_PARTICLE_EMITTER_3D_USER_DATA_H
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