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engines/hpl1/engine/graphics/ParticleEmitter.h
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241
engines/hpl1/engine/graphics/ParticleEmitter.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_PARTICLE_EMITTER_H
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#define HPL_PARTICLE_EMITTER_H
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#include "common/array.h"
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#include "common/list.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/Material.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "common/stablemap.h"
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namespace hpl {
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enum eParticleEmitterType {
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eParticleEmitterType_2D,
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eParticleEmitterType_3D,
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eParticleEmitterType_LastEnum,
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};
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// NEW
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enum ePENoiseType {
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ePENoiseType_LowFreq,
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ePENoiseType_HighFreq,
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ePENoiseType_Both,
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ePENoiseType_None,
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ePENoiseType_LastEnum,
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};
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typedef struct
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{
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float fRelToBeamPos;
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float fRelToBendPos;
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int lLowFreqNoiseIdx;
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int lHighFreqNoiseIdx;
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ePENoiseType noiseType;
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} tBeamNoisePoint;
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// ---
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//////////////////////////////////////////////////////
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/////////////// PARTICLE /////////////////////////////
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//////////////////////////////////////////////////////
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class cParticle {
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public:
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cParticle() {}
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cVector3f mvPos;
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cVector3f mvLastPos;
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cVector3f mvLastCollidePos;
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cVector3f mvAcc;
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cVector3f mvVel;
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float mfSpeedMul;
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float mfMaxSpeed;
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cColor mStartColor;
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cColor mColor;
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cVector2f mvStartSize;
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cVector2f mvSize;
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float mfStartLife;
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float mfLife;
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float mfLifeSize_MiddleStart;
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float mfLifeSize_MiddleEnd;
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float mfLifeColor_MiddleStart;
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float mfLifeColor_MiddleEnd;
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int mlSubDivNum;
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float mfBounceAmount;
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int mlBounceCount;
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cVector3f mvExtra;
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// NEW
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float mfSpin;
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float mfSpinVel;
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float mfSpinFactor;
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cVector3f mvRevolutionVel;
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// Beam Specific
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int mlLowFreqPoints;
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int mlHighFreqPoints;
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Common::Array<cVector3f> mvBeamPoints;
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// ---
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};
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typedef Common::Array<cParticle *> tParticleVec;
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typedef tParticleVec::iterator tParticleVecIt;
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//////////////////////////////////////////////////////
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/////////////// PARTICLE SYSTEM //////////////////////
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//////////////////////////////////////////////////////
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class cGraphics;
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class cResources;
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class iParticleEmitter {
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public:
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iParticleEmitter(tMaterialVec *avMaterials, unsigned int alMaxParticles,
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cVector3f avSize, cGraphics *apGraphics, cResources *apResources);
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virtual ~iParticleEmitter();
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void Update(float afTimeStep);
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virtual void Render() = 0;
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virtual eParticleEmitterType GetType() = 0;
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tString GetEntityType() { return "ParticleEmitter"; }
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virtual bool IsDead() { return mlNumOfParticles == 0 && mbDying; }
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virtual void Kill() { mbDying = true; }
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void KillInstantly();
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virtual bool IsDying() { return mbDying; }
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void SetDataName(const tString &asName) { msDataName = asName; }
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void SetDataSize(const cVector3f &avSize) { mvDataSize = avSize; }
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int GetParticleNum() { return mlNumOfParticles; }
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protected:
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cGraphics *mpGraphics;
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cResources *mpResources;
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tString msDataName;
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cVector3f mvDataSize;
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tParticleVec mvParticles;
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unsigned int mlNumOfParticles;
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unsigned int mlMaxParticles;
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cMatrixf m_mtxTemp;
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tMaterialVec *mvMaterials;
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// Vars for easier updating.
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float mfTime;
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bool mbDying;
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float mfFrame;
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bool mbUpdateGfx;
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bool mbUpdateBV;
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virtual void UpdateMotion(float afTimeStep) = 0;
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virtual void SetParticleDefaults(cParticle *apParticle) = 0;
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/**
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* Swaps the position with index and the last particle and lowers the number of particles.
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* \param alIndex
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*/
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void SwapRemove(unsigned int alIndex);
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cParticle *CreateParticle();
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};
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typedef Common::List<iParticleEmitter *> tParticleEmitterList;
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typedef tParticleEmitterList::iterator tParticleEmitterListIt;
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//////////////////////////////////////////////////////
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/////////////// PARTICLE DATA ///////////////////////
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//////////////////////////////////////////////////////
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class cResources;
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class iParticleEmitterData {
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friend class cParticleSystemData3D;
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public:
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/**
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* This inits the data needed for the particles system type
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* \param &asName name of the type
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* \param apResources
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* \param apGraphics
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*/
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iParticleEmitterData(const tString &asName, cResources *apResources, cGraphics *apGraphics);
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virtual ~iParticleEmitterData();
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void AddMaterial(iMaterial *apMaterial);
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const tString &GetName() { return msName; }
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virtual iParticleEmitter *Create(tString asName, cVector3f avSize) = 0;
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float GetWarmUpTime() const { return mfWarmUpTime; }
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float GetWarmUpStepsPerSec() const { return mfWarmUpStepsPerSec; }
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protected:
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cResources *mpResources;
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cGraphics *mpGraphics;
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tString msName;
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tMaterialVec mvMaterials;
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float mfWarmUpTime;
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float mfWarmUpStepsPerSec;
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};
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typedef Common::StableMap<tString, iParticleEmitterData *> tParticleEmitterDataMap;
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typedef tParticleEmitterDataMap::iterator tParticleEmitterDataMapIt;
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} // namespace hpl
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#endif // HPL_PARTICLE_EMITTER_H
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