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engines/hpl1/engine/graphics/Material_DiffuseSpec.cpp
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98
engines/hpl1/engine/graphics/Material_DiffuseSpec.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/graphics/Material_DiffuseSpec.h"
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#include "hpl1/engine/graphics/Material_Fallback01_BaseLight.h"
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#include "hpl1/engine/graphics/Material_Fallback02_BaseLight.h"
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#include "hpl1/engine/graphics/Material_Flat.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cMaterial_DiffuseSpec::cMaterial_DiffuseSpec(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
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cImageManager *apImageManager, cTextureManager *apTextureManager,
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cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
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eMaterialPicture aPicture, cRenderer3D *apRenderer3D)
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: iMaterial_BaseLight("hpl1_DiffuseSpec_Light",
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"hpl1_DiffuseSpec_Light",
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asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager,
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aPicture, apRenderer3D) {
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mbUseSpecular = true;
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mbUseNormalMap = false;
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}
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//-----------------------------------------------------------------------
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cMaterial_DiffuseSpec::~cMaterial_DiffuseSpec() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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iMaterial *cMaterialType_DiffuseSpec::Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
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cImageManager *apImageManager, cTextureManager *apTextureManager,
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cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
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eMaterialPicture aPicture, cRenderer3D *apRenderer3D) {
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if (!apLowLevelGraphics->GetCaps(eGraphicCaps_GL_GpuPrograms) || iMaterial::GetQuality() == eMaterialQuality_VeryLow) {
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return hplNew(cMaterial_Flat, (asName, apLowLevelGraphics,
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apImageManager, apTextureManager, apRenderer,
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apProgramManager, aPicture, apRenderer3D));
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}
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if (iMaterial::GetQuality() >= eMaterialQuality_High) {
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return hplNew(cMaterial_DiffuseSpec, (asName, apLowLevelGraphics,
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apImageManager, apTextureManager, apRenderer,
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apProgramManager, aPicture, apRenderer3D));
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} else if (apLowLevelGraphics->GetCaps(eGraphicCaps_MaxTextureImageUnits) >= 3 &&
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iMaterial::GetQuality() >= eMaterialQuality_Medium) {
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return hplNew(cMaterial_Fallback01_Diffuse, (asName, apLowLevelGraphics,
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apImageManager, apTextureManager, apRenderer,
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apProgramManager, aPicture, apRenderer3D));
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} else if (iMaterial::GetQuality() >= eMaterialQuality_Low) {
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return hplNew(cMaterial_Fallback02_Diffuse, (asName, apLowLevelGraphics,
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apImageManager, apTextureManager, apRenderer,
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apProgramManager, aPicture, apRenderer3D));
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} else {
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return hplNew(cMaterial_Flat, (asName, apLowLevelGraphics,
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apImageManager, apTextureManager, apRenderer,
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apProgramManager, aPicture, apRenderer3D));
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}
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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