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134
engines/hpl1/engine/graphics/Material_DiffuseAdditive2D.cpp
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134
engines/hpl1/engine/graphics/Material_DiffuseAdditive2D.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/graphics/Material_DiffuseAdditive2D.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cMaterial_DiffuseAdditive2D::cMaterial_DiffuseAdditive2D(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
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cImageManager *apImageManager, cTextureManager *apTextureManager,
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cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
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eMaterialPicture aPicture, cRenderer3D *apRenderer3D)
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: iMaterial(asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager,
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aPicture, apRenderer3D) {
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mbIsTransperant = true;
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mbIsGlowing = true;
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mType = eMaterialType_DiffuseAdditive;
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}
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//-----------------------------------------------------------------------
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cMaterial_DiffuseAdditive2D::~cMaterial_DiffuseAdditive2D() {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cMaterial_DiffuseAdditive2D::Compile() {
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}
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//-----------------------------------------------------------------------
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bool cMaterial_DiffuseAdditive2D::StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *pLight) {
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if (aType == eMaterialRenderType_Diffuse) {
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mpLowLevelGraphics->SetBlendActive(true);
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mpLowLevelGraphics->SetBlendFunc(eBlendFunc_SrcAlpha, eBlendFunc_One);
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mpLowLevelGraphics->SetActiveTextureUnit(0);
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// mpLowLevelGraphics->SetTextureEnv(eTextureParam_ColorOp1,eTextureOp_Alpha);
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mpLowLevelGraphics->SetTextureEnv(eTextureParam_ColorFunc, eTextureFunc_Modulate);
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mpLowLevelGraphics->SetTexture(0, GetTexture(eMaterialTexture_Diffuse));
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------
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void cMaterial_DiffuseAdditive2D::EndRendering(eMaterialRenderType aType) {
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if (aType == eMaterialRenderType_Diffuse) {
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mpLowLevelGraphics->SetTexture(0, NULL);
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mpLowLevelGraphics->SetActiveTextureUnit(0);
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mpLowLevelGraphics->SetTextureEnv(eTextureParam_ColorOp1, eTextureOp_Color);
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mpLowLevelGraphics->SetTextureEnv(eTextureParam_ColorFunc, eTextureFunc_Modulate);
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}
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}
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//-----------------------------------------------------------------------
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tVtxBatchFlag cMaterial_DiffuseAdditive2D::GetBatchFlags(eMaterialRenderType aType) {
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return eVtxBatchFlag_Position | eVtxBatchFlag_Texture0 | eVtxBatchFlag_Color0;
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}
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//-----------------------------------------------------------------------
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bool cMaterial_DiffuseAdditive2D::NextPass(eMaterialRenderType aType) {
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return false;
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}
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//-----------------------------------------------------------------------
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bool cMaterial_DiffuseAdditive2D::HasMultiplePasses(eMaterialRenderType aType) {
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return false;
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}
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//-----------------------------------------------------------------------
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eMaterialType cMaterial_DiffuseAdditive2D::GetType(eMaterialRenderType aType) {
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return mType;
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}
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//-----------------------------------------------------------------------
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bool cMaterial_DiffuseAdditive2D::UsesType(eMaterialRenderType aType) {
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if (aType == eMaterialRenderType_Diffuse)
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return true;
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return false;
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}
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//-----------------------------------------------------------------------
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void cMaterial_DiffuseAdditive2D::EditVertexes(eMaterialRenderType aType, iCamera *apCam, iLight *pLight,
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tVertexVec *apVtxVec, cVector3f *apTransform, unsigned int alIndexAdd) {
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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