Initial commit
This commit is contained in:
98
engines/hpl1/engine/graphics/Material_Alpha.h
Normal file
98
engines/hpl1/engine/graphics/Material_Alpha.h
Normal file
@@ -0,0 +1,98 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of HPL1 Engine.
|
||||
*/
|
||||
|
||||
#ifndef HPL_MATERIAL_ALPHA_H
|
||||
#define HPL_MATERIAL_ALPHA_H
|
||||
|
||||
#include "hpl1/engine/graphics/GPUProgram.h"
|
||||
#include "hpl1/engine/graphics/Material.h"
|
||||
|
||||
namespace hpl {
|
||||
|
||||
class cMaterial_Alpha : public iMaterial {
|
||||
public:
|
||||
cMaterial_Alpha(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
|
||||
cImageManager *apImageManager, cTextureManager *apTextureManager,
|
||||
cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
|
||||
eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
|
||||
|
||||
virtual ~cMaterial_Alpha();
|
||||
|
||||
tTextureTypeList GetTextureTypes();
|
||||
|
||||
bool UsesType(eMaterialRenderType aType);
|
||||
|
||||
iGpuProgram *getGpuProgram(const eMaterialRenderType aType, const int alPass, iLight3D *apLight);
|
||||
iMaterialProgramSetup *getGpuProgramSetup(const eMaterialRenderType aType, const int alPass, iLight3D *apLight);
|
||||
|
||||
bool VertexProgramUsesLight(eMaterialRenderType aType, int alPass, iLight3D *apLight);
|
||||
bool VertexProgramUsesEye(eMaterialRenderType aType, int alPass, iLight3D *apLight);
|
||||
|
||||
eMaterialAlphaMode GetAlphaMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
|
||||
eMaterialBlendMode GetBlendMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
|
||||
eMaterialChannelMode GetChannelMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
|
||||
|
||||
iTexture *GetTexture(int alUnit, eMaterialRenderType aType, int alPass, iLight3D *apLight);
|
||||
eMaterialBlendMode GetTextureBlend(int alUnit, eMaterialRenderType aType, int alPass, iLight3D *apLight);
|
||||
|
||||
int GetNumOfPasses(eMaterialRenderType aType, iLight3D *apLight) { return 1; }
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Old and worthless stuff, only used by 2D renderer
|
||||
void Compile() {}
|
||||
bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *pLight) { return false; }
|
||||
void EndRendering(eMaterialRenderType aType) {}
|
||||
tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType) { return 0; }
|
||||
bool NextPass(eMaterialRenderType aType) { return false; }
|
||||
bool HasMultiplePasses(eMaterialRenderType aType) { return false; }
|
||||
eMaterialType GetType(eMaterialRenderType aType) { return eMaterialType_Diffuse; }
|
||||
void EditVertexes(eMaterialRenderType aType, iCamera *apCam, iLight *pLight,
|
||||
tVertexVec *apVtxVec, cVector3f *apTransform, unsigned int alIndexAdd) {}
|
||||
|
||||
private:
|
||||
iGpuProgram *_fogShader;
|
||||
};
|
||||
|
||||
class cMaterialType_Alpha : public iMaterialType {
|
||||
public:
|
||||
bool IsCorrect(tString asName) {
|
||||
return cString::ToLowerCase(asName) == "alpha";
|
||||
}
|
||||
|
||||
iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
|
||||
cImageManager *apImageManager, cTextureManager *apTextureManager,
|
||||
cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
|
||||
eMaterialPicture aPicture, cRenderer3D *apRenderer3D) {
|
||||
return hplNew(cMaterial_Alpha, (asName, apLowLevelGraphics,
|
||||
apImageManager, apTextureManager, apRenderer,
|
||||
apProgramManager, aPicture, apRenderer3D));
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace hpl
|
||||
|
||||
#endif // HPL_MATERIAL_ALPHA_H
|
||||
Reference in New Issue
Block a user