Initial commit
This commit is contained in:
158
engines/hpl1/engine/graphics/Material_Alpha.cpp
Normal file
158
engines/hpl1/engine/graphics/Material_Alpha.cpp
Normal file
@@ -0,0 +1,158 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copyright (C) 2006-2010 - Frictional Games
|
||||
*
|
||||
* This file is part of HPL1 Engine.
|
||||
*/
|
||||
|
||||
#include "hpl1/engine/graphics/Material_Alpha.h"
|
||||
#include "hpl1/engine/graphics/GPUProgram.h"
|
||||
#include "hpl1/engine/graphics/Renderer2D.h"
|
||||
#include "hpl1/engine/graphics/Renderer3D.h"
|
||||
#include "hpl1/engine/math/Math.h"
|
||||
#include "hpl1/engine/resources/GpuProgramManager.h"
|
||||
#include "hpl1/engine/resources/TextureManager.h"
|
||||
#include "hpl1/engine/scene/Camera.h"
|
||||
#include "hpl1/engine/scene/Light.h"
|
||||
|
||||
namespace hpl {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// VERTEX PRORGAM SETUP
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
class cFogProgramSetup : public iMaterialProgramSetup {
|
||||
public:
|
||||
void Setup(iGpuProgram *apProgram, cRenderSettings *apRenderSettings) {
|
||||
apProgram->SetFloat("fogStart", apRenderSettings->mfFogStart);
|
||||
apProgram->SetFloat("fogEnd", apRenderSettings->mfFogEnd);
|
||||
}
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CONSTRUCTORS
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
cMaterial_Alpha::cMaterial_Alpha(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
|
||||
cImageManager *apImageManager, cTextureManager *apTextureManager,
|
||||
cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
|
||||
eMaterialPicture aPicture, cRenderer3D *apRenderer3D)
|
||||
: iMaterial(asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager,
|
||||
aPicture, apRenderer3D) {
|
||||
mbIsTransperant = true;
|
||||
mbIsGlowing = false;
|
||||
mbUsesLights = false;
|
||||
|
||||
_fogShader = mpProgramManager->CreateProgram("hpl1_Fog_Trans", "hpl1_Fog_Trans_Alpha");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
cMaterial_Alpha::~cMaterial_Alpha() {
|
||||
if (_fogShader)
|
||||
mpProgramManager->Destroy(_fogShader);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// PUBLIC METHODS
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
iGpuProgram *cMaterial_Alpha::getGpuProgram(eMaterialRenderType aType, int alPass, iLight3D *apLight) {
|
||||
if (mpRenderSettings->mbFogActive)
|
||||
return _fogShader;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
iMaterialProgramSetup *cMaterial_Alpha::getGpuProgramSetup(const eMaterialRenderType aType, const int alPass, iLight3D *apLight) {
|
||||
static cFogProgramSetup fogProgramSetup;
|
||||
if (mpRenderSettings->mbFogActive)
|
||||
return &fogProgramSetup;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool cMaterial_Alpha::VertexProgramUsesLight(eMaterialRenderType aType, int alPass, iLight3D *apLight) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool cMaterial_Alpha::VertexProgramUsesEye(eMaterialRenderType aType, int alPass, iLight3D *apLight) {
|
||||
return false;
|
||||
}
|
||||
|
||||
eMaterialAlphaMode cMaterial_Alpha::GetAlphaMode(eMaterialRenderType aType, int alPass, iLight3D *apLight) {
|
||||
return eMaterialAlphaMode_Solid;
|
||||
}
|
||||
|
||||
eMaterialBlendMode cMaterial_Alpha::GetBlendMode(eMaterialRenderType aType, int alPass, iLight3D *apLight) {
|
||||
return eMaterialBlendMode_Alpha;
|
||||
}
|
||||
|
||||
eMaterialChannelMode cMaterial_Alpha::GetChannelMode(eMaterialRenderType aType, int alPass, iLight3D *apLight) {
|
||||
return eMaterialChannelMode_RGBA;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
iTexture *cMaterial_Alpha::GetTexture(int alUnit, eMaterialRenderType aType, int alPass, iLight3D *apLight) {
|
||||
if (alUnit == 0)
|
||||
return mvTexture[eMaterialTexture_Diffuse];
|
||||
|
||||
if (alUnit == 1 && mpRenderSettings->mbFogActive) {
|
||||
return mpRenderer3D->GetFogAlphaTexture();
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
eMaterialBlendMode cMaterial_Alpha::GetTextureBlend(int alUnit, eMaterialRenderType aType, int alPass, iLight3D *apLight) {
|
||||
return eMaterialBlendMode_Mul;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
bool cMaterial_Alpha::UsesType(eMaterialRenderType aType) {
|
||||
if (aType == eMaterialRenderType_Diffuse)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
tTextureTypeList cMaterial_Alpha::GetTextureTypes() {
|
||||
tTextureTypeList vTypes;
|
||||
vTypes.push_back(cTextureType("", eMaterialTexture_Diffuse));
|
||||
vTypes.push_back(cTextureType("_ref", eMaterialTexture_Refraction));
|
||||
vTypes.push_back(cTextureType("_spec", eMaterialTexture_Specular));
|
||||
|
||||
return vTypes;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
} // namespace hpl
|
||||
Reference in New Issue
Block a user