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engines/hpl1/engine/graphics/LowLevelPicture.h
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66
engines/hpl1/engine/graphics/LowLevelPicture.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_LOWLEVEL_PICTURE_H
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#define HPL_LOWLEVEL_PICTURE_H
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#include "common/system.h"
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#include "hpl1/engine/system/String.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class LowLevelPicture {
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public:
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LowLevelPicture(const tString &type) : _type(type) {}
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virtual ~LowLevelPicture() = default;
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tString getType() { return _type; }
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uint32 getHeight() const { return _height; }
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uint32 getWidth() const { return _width; }
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virtual uint32 getBpp() const = 0;
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virtual bool hasAlpha() = 0;
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void setPath(const tString &path) { _path = path; }
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tString getPath() { return _path; }
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tString getFileName() const { return cString::GetFileName(_path); }
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protected:
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uint32 _height;
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uint32 _width;
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private:
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tString _type;
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tString _path;
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};
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} // namespace hpl
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#endif // HPL_LOWLEVEL_PICTURE_H
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