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engines/hpl1/engine/graphics/ImageEntityData.h
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130
engines/hpl1/engine/graphics/ImageEntityData.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_IMAGE_ENTITY_DATA_H
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#define HPL_IMAGE_ENTITY_DATA_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/resources/ResourceBase.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "common/stablemap.h"
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class TiXmlElement;
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namespace hpl {
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#define kMaxImageEntityFrameWidth (1024)
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class cResources;
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class cGraphics;
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class iMaterial;
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class cMesh2D;
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class cImageFrame {
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public:
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iMaterial *mpMaterial;
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tVertexVec mvVtx;
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};
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typedef Common::Array<cImageFrame> tImageFrameVec;
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typedef tImageFrameVec::iterator tImageFrameVecIt;
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class cImageAnimation {
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public:
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tString msName;
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int mlHandle;
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float mfSpeed;
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tIntVec mvFrameNums;
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bool mbCollidable;
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tString msSound;
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};
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typedef Common::StableMap<tString, cImageAnimation> tImageAnimationMap;
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typedef tImageAnimationMap::iterator tImageAnimationMapIt;
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class cImageEntityData : public iResourceBase {
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public:
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cImageEntityData(tString asName, cGraphics *apGraphics, cResources *apResources);
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~cImageEntityData();
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// resource stuff:
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bool reload() { return false; }
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void unload() {}
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void destroy() {}
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bool CreateFromFile(const tString &asFile, tIntVec &avImageHandle);
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cImageFrame *GetImageFrame(int alFrame);
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tUIntVec *GetIndexVec() { return &mvIdxVec; }
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int GetFrameNum() { return mlFrameNum; }
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cImageAnimation *GetAnimationByName(const tString &asName);
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cImageAnimation *GetAnimationByHandle(int alHandle);
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int GetAnimationNum() { return (int)m_mapAnimations.size(); }
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tImageAnimationMap *GetAnimationMap() { return &m_mapAnimations; }
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const tString &GetType() { return msType; }
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const tString &GetSubType() { return msSubType; }
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const tString &GetDataName() { return msDataName; }
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cVector2f GetImageSize() { return mvImageSize; }
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cMesh2D *GetCollideMesh() { return mpCollideMesh; }
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bool IsCollidable() { return mbCollidable; }
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bool GetCollides() { return mbCollides; }
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bool GetCastShadows() { return mbCastShadows; }
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private:
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int mlFrameNum;
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cResources *mpResources;
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cGraphics *mpGraphics;
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cVector2l mvFrameSize;
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cMesh2D *mpMesh;
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cMesh2D *mpCollideMesh;
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tUIntVec mvIdxVec;
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cVector2f mvImageSize;
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tString msDataName;
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tString msType;
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tString msSubType;
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bool mbCastShadows;
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bool mbCollidable;
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bool mbCollides;
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bool mbLit;
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tImageFrameVec mvImageFrames;
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tImageAnimationMap m_mapAnimations;
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void GetFrameNum(TiXmlElement *apElement);
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};
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} // namespace hpl
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#endif // HPL_IMAGE_ENTITY_DATA_H
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