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engines/hpl1/engine/graphics/GraphicsDrawer.h
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156
engines/hpl1/engine/graphics/GraphicsDrawer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_GRAPHICSDRAWER_H
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#define HPL_GRAPHICSDRAWER_H
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#include "common/array.h"
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#include "common/list.h"
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#include "hpl1/engine/graphics/BackgroundImage.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/std/multiset.h"
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namespace hpl {
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class iLowLevelGraphics;
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class cResourceImage;
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class cGfxObject;
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class cMaterialHandler;
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class iMaterial;
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class cGfxBufferObject {
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public:
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cGfxObject *mpObject;
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cVector3f mvTransform;
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bool mbIsColorAndSize;
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cColor mColor;
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cVector2f mvSize;
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bool mbFlipH = false;
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bool mbFlipV = false;
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float mfAngle = 0;
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iMaterial *GetMaterial() const;
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float GetZ() const { return mvTransform.z; }
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};
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typedef Common::Array<cGfxObject> tGfxObjectVec;
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typedef tGfxObjectVec::iterator tGfxObjectVecIt;
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class cGfxBufferCompare {
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public:
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bool operator()(const cGfxBufferObject &aObjectA, const cGfxBufferObject &aObjectB) const;
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};
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typedef Hpl1::Std::multiset<cGfxBufferObject, cGfxBufferCompare> tGfxBufferSet;
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typedef tGfxBufferSet::iterator tGfxBufferSetIt;
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class cResources;
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typedef Common::List<cGfxObject *> tGfxObjectList;
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typedef tGfxObjectList::iterator tGfxObjectListIt;
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class cGraphicsDrawer {
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public:
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cGraphicsDrawer(iLowLevelGraphics *apLowLevelGraphics, cMaterialHandler *apMaterialHandler,
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cResources *apResources);
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~cGraphicsDrawer();
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/**
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* Draw Gfx object during next DrawAll call.
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* \param apObject
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* \param avPos
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*/
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void DrawGfxObject(cGfxObject *apObject, const cVector3f &avPos);
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/**
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* Draw Gfx object during next DrawAll call.
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* \param apObject
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* \param avPos
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* \param avSize Size of object
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* \param aColor color to use
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* \param abFlipH Flip image horisontally
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* \param abFlipV Flip image verically
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*/
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void DrawGfxObject(cGfxObject *apObject, const cVector3f &avPos,
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const cVector2f &avSize, const cColor &aColor,
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bool abFlipH = false, bool abFlipV = false, float afAngle = 0);
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/**
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* Draw all gfx obejcts, Called after world is rendered by cScene.
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*/
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void DrawAll();
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/**
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* Create Gfx object from file
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* \param &asFileName Filename of image
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* \param &asMaterialName material to use
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* \param abAddToList if the engine should delete object at exit, this means DestroyGfxObject must be used. Should almost always be true.
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* \return
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*/
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cGfxObject *CreateGfxObject(const tString &asFileName, const tString &asMaterialName,
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bool abAddToList = true);
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/**
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* Create gfx object from Bitmap
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* \param *apBmp bitmap
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* \param &asMaterialName material to use
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* \param abAddToList if the engine should delete object at exit, this means DestroyGfxObject must be used. Should almost always be true.
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* \return
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*/
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cGfxObject *CreateGfxObject(Bitmap2D *apBmp, const tString &asMaterialName,
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bool abAddToList = true);
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cGfxObject *CreateGfxObjectFromTexture(const tString &asFileName, const tString &asMaterialName,
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bool abAddToList = true);
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/**
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* Destroys a gfx object.
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*/
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void DestroyGfxObject(cGfxObject *apObject);
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cBackgroundImage *AddBackgroundImage(const tString &asFileName, const tString &asMaterialName,
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const cVector3f &avPos, bool abTile,
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const cVector2f &avSize, const cVector2f &avPosPercent, const cVector2f &avVel);
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void UpdateBackgrounds();
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void DrawBackgrounds(const cRect2f &aCollideRect);
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void ClearBackgrounds();
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private:
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iLowLevelGraphics *mpLowLevelGraphics;
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cMaterialHandler *mpMaterialHandler;
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cResources *mpResources;
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tGfxBufferSet m_setGfxBuffer;
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tGfxObjectList mlstGfxObjects;
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tBackgroundImageMap m_mapBackgroundImages;
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};
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} // namespace hpl
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#endif // HPL_GRAPHICSDRAWER_H
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