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86
engines/hpl1/engine/graphics/Graphics.h
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86
engines/hpl1/engine/graphics/Graphics.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_GRAPHICS_H
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#define HPL_GRAPHICS_H
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class cResources;
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class cRenderer2D;
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class cRenderer3D;
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class cRendererPostEffects;
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class cRenderList;
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class cGraphicsDrawer;
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class LowLevelResources;
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class iLowLevelGraphics;
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class cMeshCreator;
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class cMaterialHandler;
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class cGraphics {
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public:
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cGraphics(iLowLevelGraphics *apLowLevelGraphics, LowLevelResources *apLowLevelResources);
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~cGraphics();
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bool Init(int alWidth, int alHeight, int alBpp, int abFullscreen, int alMultisampling,
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const tString &asWindowCaption, cResources *apResources);
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/**
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* Get low level graphics routines
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* \return pointer to the low level class
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*/
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iLowLevelGraphics *GetLowLevel();
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/**
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* Get the drawer
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* \return
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*/
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cGraphicsDrawer *GetDrawer();
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cRenderer2D *GetRenderer2D();
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cRenderer3D *GetRenderer3D() { return mpRenderer3D; }
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cRendererPostEffects *GetRendererPostEffects() { return mpRendererPostEffects; }
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cMeshCreator *GetMeshCreator() { return mpMeshCreator; }
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cMaterialHandler *GetMaterialHandler() { return mpMaterialHandler; }
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private:
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iLowLevelGraphics *mpLowLevelGraphics;
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LowLevelResources *mpLowLevelResources;
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cGraphicsDrawer *mpDrawer;
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cMeshCreator *mpMeshCreator;
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cMaterialHandler *mpMaterialHandler;
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cRenderer2D *mpRenderer2D;
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cRenderer3D *mpRenderer3D;
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cRendererPostEffects *mpRendererPostEffects;
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cRenderList *mpRenderList;
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};
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} // namespace hpl
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#endif // HPL_GRAPHICS_H
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