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engines/hpl1/engine/graphics/GfxObject.h
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65
engines/hpl1/engine/graphics/GfxObject.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_GFX_OBJECT_H
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#define HPL_GFX_OBJECT_H
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#include "common/array.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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namespace hpl {
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class iMaterial;
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class cGfxObject {
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public:
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cGfxObject(iMaterial *apMat, const tString &asFile, bool abIsImage);
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~cGfxObject();
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iMaterial *GetMaterial() const { return mpMat; }
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cVertex *GetVtxPtr(int alNum) { return &mvVtx[alNum]; }
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tVertexVec *GetVertexVec() { return &mvVtx; }
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const tString &GetSourceFile() { return msSourceFile; }
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bool IsImage() { return mbIsImage; }
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private:
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tVertexVec mvVtx;
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iMaterial *mpMat;
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// float mfZ;
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bool mbIsImage;
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tString msSourceFile;
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};
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typedef Common::Array<cGfxObject> tGfxObjectVec;
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typedef tGfxObjectVec::iterator tGfxObjectVecIt;
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} // namespace hpl
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#endif // HPL_GFX_OBJECT_H
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