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engines/hpl1/engine/graphics/Bone.h
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97
engines/hpl1/engine/graphics/Bone.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_BONE_H
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#define HPL_BONE_H
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#include "common/list.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "common/stablemap.h"
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namespace hpl {
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class cSkeleton;
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class cBone;
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typedef Common::List<cBone *> tBoneList;
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typedef tBoneList::iterator tBoneListIt;
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typedef cSTLIterator<cBone *, tBoneList, tBoneListIt> cBoneIterator;
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class cBone {
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friend class cSkeleton;
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public:
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cBone(const tString &asName, cSkeleton *apSkeleton);
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~cBone();
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cBone *CreateChildBone(const tString &asName);
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void SetTransform(const cMatrixf &a_mtxTransform);
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const cMatrixf &GetLocalTransform();
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const cMatrixf &GetWorldTransform();
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const cMatrixf &GetInvWorldTransform();
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const tString &GetName() { return msName; }
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cBoneIterator GetChildIterator();
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void Detach();
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cBone *GetParent() { return mpParent; }
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// Needed for some loading stuff..
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int GetValue() { return mlValue; }
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void SetValue(int alVal) { mlValue = alVal; }
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private:
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void NeedsUpdate();
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void UpdateMatrix();
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tString msName;
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cMatrixf m_mtxTransform;
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cMatrixf m_mtxWorldTransform;
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cMatrixf m_mtxInvWorldTransform;
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cBone *mpParent;
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tBoneList mlstChildren;
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cSkeleton *mpSkeleton;
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bool mbNeedsUpdate;
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int mlValue;
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};
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} // namespace hpl
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#endif // HPL_BONE_H
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