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engines/hpl1/engine/graphics/Beam.h
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172
engines/hpl1/engine/graphics/Beam.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_BEAM_H
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#define HPL_BEAM_H
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#include "RenderList.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/Renderable.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/scene/Entity3D.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class cMaterialManager;
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class cResources;
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class cGraphics;
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class cFileSearcher;
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class iLowLevelGraphics;
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class iMaterial;
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class iVertexBuffer;
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//------------------------------------------
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class cBeam;
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class cBeamEnd : public iEntity3D {
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friend class cBeam;
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friend class cBeamEnd_UpdateCallback;
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public:
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cBeamEnd(const tString asName, cBeam *apBeam) : iEntity3D(asName),
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mColor(1, 1), mpBeam(apBeam) {}
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void SetColor(const cColor &aColor);
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const cColor &GetColor() { return mColor; }
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/////////////////////////////////
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// Entity implementation
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tString GetEntityType() { return "BeamEnd"; }
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private:
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cColor mColor;
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cBeam *mpBeam;
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};
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//------------------------------------------
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class cBeamEnd_UpdateCallback : public iEntityCallback {
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public:
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void OnTransformUpdate(iEntity3D *apEntity);
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};
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//------------------------------------------
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class cBeam : public iRenderable {
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typedef iRenderable super;
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friend class cBeamEnd;
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public:
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cBeam(const tString asName, cResources *apResources, cGraphics *apGraphics);
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~cBeam();
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void SetMaterial(iMaterial *apMaterial);
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const tString &GetFileName() { return msFileName; }
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/**
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* Set the size. X= the thickness of the line, width of texture used. Y = the length that one texture height takes.
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* \param avSize
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*/
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void SetSize(const cVector2f &avSize);
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cVector2f GetSize() { return mvSize; }
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void SetColor(const cColor &aColor);
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const cColor &GetColor() { return mColor; }
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void SetTileHeight(bool abX);
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bool GetTileHeight() { return mbTileHeight; }
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void SetMultiplyAlphaWithColor(bool abX);
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bool GetMultiplyAlphaWithColor() { return mbMultiplyAlphaWithColor; }
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cBeamEnd *GetEnd() { return mpEnd; }
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bool LoadXMLProperties(const tString asFile);
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cVector3f GetAxis() { return mvAxis; }
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cVector3f GetMidPosition() { return mvMidPosition; }
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/////////////////////////////////
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// Entity implementation
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tString GetEntityType() { return "Beam"; }
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bool IsVisible();
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void SetVisible(bool abVisible) { SetRendered(abVisible); }
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// Renderable implementations
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iMaterial *GetMaterial() { return mpMaterial; }
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iVertexBuffer *GetVertexBuffer() { return mpVtxBuffer; }
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void UpdateGraphics(cCamera3D *apCamera, float afFrameTime, cRenderList *apRenderList);
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bool IsShadowCaster() { return false; }
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cBoundingVolume *GetBoundingVolume();
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cMatrixf *GetModelMatrix(cCamera3D *apCamera);
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int GetMatrixUpdateCount();
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eRenderableType GetRenderType() { return eRenderableType_ParticleSystem; }
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private:
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cMaterialManager *mpMaterialManager;
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cFileSearcher *mpFileSearcher;
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iLowLevelGraphics *mpLowLevelGraphics;
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iMaterial *mpMaterial;
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iVertexBuffer *mpVtxBuffer;
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cBeamEnd *mpEnd;
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tString msFileName;
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int mlStartTransformCount;
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int mlEndTransformCount;
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cMatrixf m_mtxTempTransform;
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int mlLastRenderCount;
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cBeamEnd_UpdateCallback mEndCallback;
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cVector2f mvSize;
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cVector3f mvAxis;
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cVector3f mvMidPosition;
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bool mbTileHeight;
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bool mbMultiplyAlphaWithColor;
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cColor mColor;
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};
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} // namespace hpl
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#endif // HPL_BEAM_H
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