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119
engines/hpl1/engine/graphics/Animation.cpp
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119
engines/hpl1/engine/graphics/Animation.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/graphics/Animation.h"
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#include "hpl1/engine/graphics/AnimationTrack.h"
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#include "hpl1/engine/math/Math.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cAnimation::cAnimation(const tString &asName, const tString &asFile) : iResourceBase(asName, 0) {
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msAnimName = "";
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msFileName = asFile;
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}
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//-----------------------------------------------------------------------
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cAnimation::~cAnimation() {
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STLDeleteAll(mvTracks);
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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float cAnimation::GetLength() {
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return mfLength;
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}
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//-----------------------------------------------------------------------
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void cAnimation::SetLength(float afTime) {
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mfLength = afTime;
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}
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//-----------------------------------------------------------------------
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cAnimationTrack *cAnimation::CreateTrack(const tString &asName, tAnimTransformFlag aFlags) {
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cAnimationTrack *pTrack = hplNew(cAnimationTrack, (asName, aFlags, this));
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mvTracks.push_back(pTrack);
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return pTrack;
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}
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//-----------------------------------------------------------------------
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cAnimationTrack *cAnimation::GetTrack(int alIndex) {
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return mvTracks[alIndex];
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}
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//-----------------------------------------------------------------------
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cAnimationTrack *cAnimation::GetTrackByName(const tString &asName) {
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for (size_t i = 0; i < mvTracks.size(); ++i) {
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if (asName == tString(mvTracks[i]->GetName())) {
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return mvTracks[i];
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}
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}
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return NULL;
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}
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//-----------------------------------------------------------------------
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void cAnimation::ResizeTracks(int alNum) {
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mvTracks.reserve(alNum);
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}
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//-----------------------------------------------------------------------
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int cAnimation::GetTrackNum() {
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return (int)mvTracks.size();
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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} // namespace hpl
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