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engines/hpl1/engine/game/low_level_game_setup.h
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68
engines/hpl1/engine/game/low_level_game_setup.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_LOWLEVELGAMESETUP_H
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#define HPL_LOWLEVELGAMESETUP_H
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#include "hpl1/engine/ai/AI.h"
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#include "hpl1/engine/graphics/Graphics.h"
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#include "hpl1/engine/input/Input.h"
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#include "hpl1/engine/physics/Physics.h"
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#include "hpl1/engine/resources/Resources.h"
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#include "hpl1/engine/scene/Scene.h"
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#include "hpl1/engine/sound/Sound.h"
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#include "hpl1/engine/system/System.h"
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namespace hpl {
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class LowLevelGameSetup {
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public:
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LowLevelGameSetup();
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~LowLevelGameSetup();
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cInput *createInput(cGraphics *graphics);
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cSystem *createSystem();
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cGraphics *createGraphics();
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cResources *createResources(cGraphics *graphics);
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cScene *createScene(cGraphics *graphics, cResources *resources, cSound *sound,
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cPhysics *physics, cSystem *system, cAI *ai);
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cSound *createSound();
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cPhysics *createPhysics();
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cAI *createAi();
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private:
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LowLevelSystem *_lowLevelSystem;
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iLowLevelGraphics *_lowLevelGraphics;
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LowLevelInput *_lowLevelInput;
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LowLevelResources *_lowLevelResources;
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iLowLevelSound *_lowLevelSound;
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iLowLevelPhysics *_lowLevelPhysics;
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};
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} // namespace hpl
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#endif // HPL_LOWLEVELGAMESETUP_H
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