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engines/hpl1/engine/game/Updater.h
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110
engines/hpl1/engine/game/Updater.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_UPDATER_H
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#define HPL_UPDATER_H
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#include "common/list.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "common/stablemap.h"
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namespace hpl {
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class iUpdateable;
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class LowLevelSystem;
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typedef Common::List<iUpdateable *> tUpdateableList;
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typedef tUpdateableList::iterator tUpdateableListIt;
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typedef Common::StableMap<tString, tUpdateableList> tUpdateContainerMap;
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typedef tUpdateContainerMap::iterator tUpdateContainerMapIt;
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class cUpdater {
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public:
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cUpdater(LowLevelSystem *apLowLevelSystem);
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~cUpdater();
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void Reset();
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void OnDraw();
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void OnPostSceneDraw();
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void OnPostGUIDraw();
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void OnPostBufferSwap();
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void OnStart();
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void Update(float afTimeStep);
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void OnExit();
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/**
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* Sets the active update container to be used.
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* \param asContainer Name of the contianer
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* \return
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*/
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bool SetContainer(tString asContainer);
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/**
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* Gets the name of the current container in use.
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* \return name of current container.
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*/
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tString GetCurrentContainerName();
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/**
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* Adds a new container
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* \todo change name to state instead of container?
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* \param asName Name for the new container.
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* \return
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*/
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bool AddContainer(tString asName);
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/**
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* Adds a new update in a container.
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* \param asContainer Container name
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* \param apUpdate pointer to the class that will be updated
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* \return
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*/
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bool AddUpdate(tString asContainer, iUpdateable *apUpdate);
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/**
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* Adds a global update that runs no matter what container is set
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* \param apUpdate
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* \return
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*/
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bool AddGlobalUpdate(iUpdateable *apUpdate);
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private:
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tString msCurrentUpdates;
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tUpdateContainerMap m_mapUpdateContainer;
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LowLevelSystem *mpLowLevelSystem;
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tUpdateableList *mpCurrentUpdates;
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tUpdateableList mlstGlobalUpdateableList;
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};
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} // namespace hpl
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#endif // HPL_UPDATER_H
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