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engines/hpl1/engine/ai/AStar.h
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128
engines/hpl1/engine/ai/AStar.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_A_STAR_H
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#define HPL_A_STAR_H
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#include "common/list.h"
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#include "hpl1/engine/game/GameTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class cAINodeContainer;
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class cAINode;
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//--------------------------------------
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typedef Hpl1::Std::set<cAINode *> tAINodeSet;
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typedef tAINodeSet::iterator tAINodeSetIt;
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//--------------------------------------
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typedef Common::List<cAINode *> tAINodeList;
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typedef tAINodeList::iterator tAINodeListIt;
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//--------------------------------------
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class cAStarNode {
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public:
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cAStarNode(cAINode *apAINode);
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float mfCost;
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float mfDistance;
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cAStarNode *mpParent;
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cAINode *mpAINode;
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};
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class cAStarNodeCompare {
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public:
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bool operator()(cAStarNode *apNodeA, cAStarNode *apNodeB) const;
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};
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typedef Hpl1::Std::set<cAStarNode *, cAStarNodeCompare> tAStarNodeSet;
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typedef tAStarNodeSet::iterator tAStarNodeSetIt;
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//--------------------------------------
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class cAStarHandler;
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class iAStarCallback {
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public:
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virtual ~iAStarCallback() {}
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virtual bool CanAddNode(cAINode *apParentNode, cAINode *apChildNode) = 0;
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};
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//--------------------------------------
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class cAStarHandler {
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public:
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cAStarHandler(cAINodeContainer *apContainer);
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~cAStarHandler();
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bool GetPath(const cVector3f &avStart, const cVector3f &avGoal, tAINodeList *apNodeList);
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/**
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* Set max number of times the algorithm is iterated.
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* \param alX -1 = until OpenList is empty
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*/
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void SetMaxIterations(int alX) { mlMaxIterations = alX; }
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void SetCallback(iAStarCallback *apCallback) { mpCallback = apCallback; }
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private:
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void IterateAlgorithm();
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void AddOpenNode(cAINode *apAINode, cAStarNode *apParent, float afDistance);
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cAStarNode *GetBestNode();
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float Cost(float afDistance, cAINode *apAINode, cAStarNode *apParent);
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float Heuristic(const cVector3f &avStart, const cVector3f &avGoal);
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bool IsGoalNode(cAINode *apAINode);
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cVector3f mvGoal;
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cAStarNode *mpGoalNode;
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tAINodeSet m_setGoalNodes;
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cAINodeContainer *mpContainer;
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int mlMaxIterations;
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iAStarCallback *mpCallback;
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tAStarNodeSet m_setOpenList;
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tAStarNodeSet m_setClosedList;
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};
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} // namespace hpl
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#endif // HPL_A_STAR_H
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