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engines/hopkins/talk.h
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77
engines/hopkins/talk.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HOPKINS_TALK_H
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#define HOPKINS_TALK_H
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#include "common/scummsys.h"
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#include "common/path.h"
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namespace Hopkins {
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class HopkinsEngine;
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#define MIN_LETTERS_PER_LINE 65
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class TalkManager {
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private:
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HopkinsEngine *_vm;
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Common::Path _questionsFilename;
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Common::Path _answersFilename;
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byte *_characterBuffer;
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byte *_characterPalette;
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size_t _characterSize;
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int _dialogueMesgId1, _dialogueMesgId2;
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int _dialogueMesgId3, _dialogueMesgId4;
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int _paletteBufferIdx;
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void getStringFromBuffer(int srcStart, Common::Path &dest, const char *srcData);
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int dialogQuestion(bool animatedFl);
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int dialogAnswer(int idx, bool animatedFl);
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void searchCharacterPalette(int startIdx, bool dark);
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void dialogWait();
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void dialogTalk();
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void dialogEndTalk();
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void startCharacterAnim0(int startIndedx, bool readOnlyFl);
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void initCharacterAnim();
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void clearCharacterAnim();
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bool searchCharacterAnim(int idx, const byte *bufPerso, int animId, int bufferSize);
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int countBoxLines(int idx, const Common::Path &file);
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void dialogAnim();
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void displayBobDialogAnim(int idx);
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public:
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byte *_characterAnim;
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byte *_characterSprite;
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TalkManager(HopkinsEngine *vm);
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void startStaticCharacterDialogue(const Common::Path &filename);
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void startAnimatedCharacterDialogue(const Common::Path &filename);
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void animateObject(const Common::Path &filename);
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void handleAnswer(int zone, int verb);
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void handleForestAnswser(int zone, int verb);
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};
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} // End of namespace Hopkins
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#endif /* HOPKINS_TALK_H */
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