Initial commit
This commit is contained in:
184
engines/hdb/map.h
Normal file
184
engines/hdb/map.h
Normal file
@@ -0,0 +1,184 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef HDB_MAP_H
|
||||
#define HDB_MAP_H
|
||||
|
||||
namespace HDB {
|
||||
|
||||
enum {
|
||||
kMaxGratings = 250,
|
||||
kMaxForegrounds = 250
|
||||
};
|
||||
|
||||
struct MSMIcon {
|
||||
uint16 icon; // index into icon list
|
||||
uint16 x;
|
||||
uint16 y;
|
||||
|
||||
char funcInit[32]; // Lua init function for this entity
|
||||
char funcAction[32];
|
||||
char funcUse[32];
|
||||
uint16 dir; // direction entity is facing
|
||||
uint16 level; // which floor level entity is on
|
||||
uint16 value1, value2;
|
||||
|
||||
MSMIcon(): icon(0), x(0), y(0), dir(0), level(0), value1(0), value2(0) {
|
||||
funcInit[0] = 0;
|
||||
funcAction[0] = 0;
|
||||
funcUse[0] = 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct Foreground {
|
||||
uint16 x;
|
||||
uint16 y;
|
||||
uint16 tile;
|
||||
|
||||
Foreground() : x(0), y(0), tile(0) {}
|
||||
};
|
||||
|
||||
struct SeeThroughTile {
|
||||
uint16 x;
|
||||
uint16 y;
|
||||
uint16 tile;
|
||||
|
||||
SeeThroughTile() : x(0), y(0), tile(0) {}
|
||||
};
|
||||
|
||||
class Map {
|
||||
public:
|
||||
Map();
|
||||
~Map();
|
||||
|
||||
void save(Common::OutSaveFile *out);
|
||||
void loadSaveFile(Common::InSaveFile *in);
|
||||
void restartSystem();
|
||||
|
||||
int loadTiles();
|
||||
bool load(Common::SeekableReadStream *stream);
|
||||
bool loadMap(char *name);
|
||||
void draw();
|
||||
void drawEnts();
|
||||
void drawGratings();
|
||||
void drawForegrounds();
|
||||
|
||||
bool isLoaded() {
|
||||
return _mapLoaded;
|
||||
}
|
||||
|
||||
bool onScreen(int x, int y);
|
||||
int mapPixelWidth() {
|
||||
return _width * kTileWidth;
|
||||
}
|
||||
int mapPixelHeight() {
|
||||
return _height * kTileHeight;
|
||||
}
|
||||
|
||||
uint32 getMapBGTileFlags(int x, int y);
|
||||
uint32 getMapFGTileFlags(int x, int y);
|
||||
int16 getMapBGTileIndex(int x, int y);
|
||||
int16 getMapFGTileIndex(int x, int y);
|
||||
void setMapBGTileIndex(int x, int y, int index);
|
||||
void setMapFGTileIndex(int x, int y, int index);
|
||||
void addBGTileAnimation(int x, int y);
|
||||
void addFGTileAnimation(int x, int y);
|
||||
void removeBGTileAnimation(int x, int y);
|
||||
void removeFGTileAnimation(int x, int y);
|
||||
|
||||
void getMapXY(int *x, int *y);
|
||||
void setMapXY(int x, int y);
|
||||
void centerMapXY(int x, int y);
|
||||
bool checkEntOnScreen(AIEntity *);
|
||||
bool checkXYOnScreen(int x, int y);
|
||||
|
||||
// Check if one of the tiles in a range exists in the map on either layer
|
||||
bool checkOneTileExistInRange(int tileIndex, int count);
|
||||
|
||||
bool explosionExist(int x, int y) {
|
||||
return _mapExplosions[y * _width + x];
|
||||
}
|
||||
void setExplosion(int x, int y, int value) {
|
||||
_mapExplosions[y * _width + x] = value;
|
||||
}
|
||||
|
||||
bool boomBarrelExist(int x, int y) {
|
||||
return _mapExpBarrels[y * _width + x];
|
||||
}
|
||||
void setBoomBarrel(int x, int y, int value) {
|
||||
_mapExpBarrels[y * _width + x] = value;
|
||||
}
|
||||
|
||||
bool laserBeamExist(int x, int y) {
|
||||
return _mapLaserBeams[y * _width + x];
|
||||
}
|
||||
void setLaserBeam(int x, int y, int value) {
|
||||
_mapLaserBeams[y * _width + x] = value;
|
||||
}
|
||||
void clearLaserBeams() {
|
||||
uint size = _width * _height;
|
||||
memset(_mapLaserBeams, 0, size);
|
||||
}
|
||||
|
||||
// Platform-specific Constants;
|
||||
int _screenXTiles;
|
||||
int _screenYTiles;
|
||||
int _screenTileWidth;
|
||||
int _screenTileHeight;
|
||||
|
||||
uint16 _width, _height;
|
||||
int _mapX, _mapY; // Coordinates of Map
|
||||
int _mapTileX, _mapTileY; // Tile Coordinates of Map
|
||||
int _mapTileXOff, _mapTileYOff; // Tile Coordinates Offset (0-31)
|
||||
|
||||
Foreground _gratings[kMaxGratings], _foregrounds[kMaxForegrounds];
|
||||
int _numGratings, _numForegrounds;
|
||||
|
||||
int _animCycle; // Tile Animation Counter
|
||||
Common::Array<uint32> _listBGAnimSlow;
|
||||
Common::Array<uint32> _listBGAnimMedium;
|
||||
Common::Array<uint32> _listBGAnimFast;
|
||||
Common::Array<uint32> _listFGAnimSlow;
|
||||
Common::Array<uint32> _listFGAnimMedium;
|
||||
Common::Array<uint32> _listFGAnimFast;
|
||||
|
||||
private:
|
||||
char _name[32];
|
||||
uint32 _backgroundOffset;
|
||||
uint32 _foregroundOffset;
|
||||
uint16 _iconNum;
|
||||
uint32 _iconListOffset;
|
||||
uint16 _infoNum;
|
||||
uint32 _infoListOffset;
|
||||
|
||||
int16 *_background;
|
||||
int16 *_foreground;
|
||||
MSMIcon *_iconList;
|
||||
|
||||
byte *_mapExplosions;
|
||||
byte *_mapExpBarrels;
|
||||
byte *_mapLaserBeams;
|
||||
|
||||
bool _mapLoaded;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // !HDB_MAP_H
|
||||
Reference in New Issue
Block a user