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engines/hdb/input.h
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engines/hdb/input.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HDB_INPUT_H
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#define HDB_INPUT_H
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#include "common/events.h"
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namespace HDB {
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enum Button {
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kButtonUp = 2 << 0,
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kButtonDown = 2 << 1,
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kButtonLeft = 2 << 2,
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kButtonRight = 2 << 3,
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kButtonA = 2 << 4,
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kButtonB = 2 << 5,
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kButtonC = 2 << 6,
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kButtonD = 2 << 7,
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kButtonExit = 2 << 8
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};
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enum HDBAction {
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kHDBActionNone,
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kHDBActionUp,
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kHDBActionDown,
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kHDBActionLeft,
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kHDBActionRight,
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kHDBActionUse,
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kHDBActionClearWaypoints,
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kHDBActionInventory,
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kHDBActionMenu,
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kHDBActionPause,
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kHDBActionDebug,
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kHDBActionQuit
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};
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class Input {
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public:
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void init();
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void setButtons(uint16 b);
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uint16 getButtons();
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void stylusDown(int x, int y);
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void stylusUp(int x, int y);
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void stylusMove(int x, int y);
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void updateMouse(int newX, int newY);
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void updateMouseButtons(bool isDown);
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void updateActions(Common::Event event, bool keyDown, bool fromMouse);
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int getMouseX() {
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return _mouseX;
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}
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int getMouseY() {
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return _mouseY;
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}
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private:
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uint16 _buttons; // Flags for buttons
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bool _stylusDown;
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int _mouseX, _mouseY;
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};
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} // End of Namespace
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#endif // !HDB_INPUT_H
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