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engines/hdb/ai-player.h
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277
engines/hdb/ai-player.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HDB_AI_PLAYER_H
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#define HDB_AI_PLAYER_H
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namespace HDB {
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void aiPlayerInit(AIEntity *e, int mx, int my);
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void aiPlayerInit2(AIEntity *e, int mx, int my);
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void aiPlayerAction(AIEntity *e, int mx, int my);
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void aiPlayerDraw(AIEntity *e, int mx, int my);
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void aiGemAttackInit(AIEntity *e, int mx, int my);
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void aiGemAttackInit2(AIEntity *e, int mx, int my);
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void aiGemAttackAction(AIEntity *e, int mx, int my);
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void aiChickenAction(AIEntity *e, int mx, int my);
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void aiChickenUse(AIEntity *e, int mx, int my);
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void aiChickenInit(AIEntity *e, int mx, int my);
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void aiChickenInit2(AIEntity *e, int mx, int my);
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void aiDollyInit(AIEntity *e, int mx, int my);
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void aiDollyInit2(AIEntity *e, int mx, int my);
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void aiSergeantInit(AIEntity *e, int mx, int my);
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void aiSergeantInit2(AIEntity *e, int mx, int my);
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void aiSergeantAction(AIEntity *e, int mx, int my);
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void aiSpacedudeInit(AIEntity *e, int mx, int my);
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void aiSpacedudeInit2(AIEntity *e, int mx, int my);
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void aiCrateAction(AIEntity *e, int mx, int my);
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void aiCrateInit2(AIEntity *e, int mx, int my);
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void aiCrateInit(AIEntity *e, int mx, int my);
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void aiBarrelLightAction(AIEntity *e, int mx, int my);
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void aiBarrelLightInit2(AIEntity *e, int mx, int my);
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void aiBarrelLightInit(AIEntity *e, int mx, int my);
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void aiBarrelHeavyAction(AIEntity *e, int mx, int my);
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void aiBarrelHeavyInit(AIEntity *e, int mx, int my);
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void aiBarrelHeavyInit2(AIEntity *e, int mx, int my);
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void aiBarrelExplode(AIEntity *e, int mx, int my);
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void aiBarrelExplodeInit(AIEntity *e, int mx, int my);
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void aiBarrelExplodeInit2(AIEntity *e, int mx, int my);
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void aiBarrelExplodeAction(AIEntity *e, int mx, int my);
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void aiBarrelExplodeSpread(AIEntity *e, int mx, int my);
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void aiBarrelBlowup(AIEntity *e, int x, int y);
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void aiMaintBotInit(AIEntity *e, int mx, int my);
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void aiMaintBotInit2(AIEntity *e, int mx, int my);
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void aiMaintBotAction(AIEntity *e, int mx, int my);
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void aiShockBotAction(AIEntity *e, int mx, int my);
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void aiShockBotShock(AIEntity *e, int mx, int my);
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void aiShockBotInit(AIEntity *e, int mx, int my);
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void aiShockBotInit2(AIEntity *e, int mx, int my);
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void aiScientistInit(AIEntity *e, int mx, int my);
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void aiScientistInit2(AIEntity *e, int mx, int my);
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void aiFourFirerInit(AIEntity *e, int mx, int my);
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void aiFourFirerInit2(AIEntity *e, int mx, int my);
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void aiFourFirerAction(AIEntity *e, int mx, int my);
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void aiRailRiderInit(AIEntity *e, int mx, int my);
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void aiRailRiderInit2(AIEntity *e, int mx, int my);
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void aiRailRiderAction(AIEntity *e, int mx, int my);
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void aiRailRiderUse(AIEntity *e, int mx, int my);
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void aiRailRiderOnUse(AIEntity *e, int mx, int my);
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void aiRailRiderOnAction(AIEntity *e, int mx, int my);
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void aiOmniBotMissileAction(AIEntity *e, int mx, int my);
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void aiOmniBotMissileInit(AIEntity *e, int mx, int my);
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void aiOmniBotMissileInit2(AIEntity *e, int mx, int my);
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void aiSlugAttackAction(AIEntity *e, int mx, int my);
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void aiSlugAttackDraw(AIEntity *e, int mx, int my);
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void aiSlugAttackInit(AIEntity *e, int mx, int my);
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void aiSlugAttackInit2(AIEntity *e, int mx, int my);
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void aiDeadWorkerInit(AIEntity *e, int mx, int my);
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void aiDeadWorkerInit2(AIEntity *e, int mx, int my);
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void aiWorkerInit(AIEntity *e, int mx, int my);
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void aiWorkerInit2(AIEntity *e, int mx, int my);
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void aiAccountantInit(AIEntity *e, int mx, int my);
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void aiAccountantInit2(AIEntity *e, int mx, int my);
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void aiFrogStatueInit(AIEntity *e, int mx, int my);
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void aiFrogStatueInit2(AIEntity *e, int mx, int my);
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void aiFrogStatueAction(AIEntity *e, int mx, int my);
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void aiRoboStunnerAction(AIEntity *e, int mx, int my);
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void aiRoboStunnerInit(AIEntity *e, int mx, int my);
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void aiRoboStunnerInit2(AIEntity *e, int mx, int my);
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void aiClubInit(AIEntity *e, int mx, int my);
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void aiClubInit2(AIEntity *e, int mx, int my);
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void aiSlugSlingerInit(AIEntity *e, int mx, int my);
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void aiSlugSlingerInit2(AIEntity *e, int mx, int my);
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void aiTurnBotAction(AIEntity *e, int mx, int my);
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void aiPushBotAction(AIEntity *e, int mx, int my);
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void aiOmniBotAction(AIEntity *e, int mx, int my);
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void aiOmniBotMove(AIEntity *e, int mx, int my);
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void aiLaserAction(AIEntity *e, int mx, int my);
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void aiLaserDraw(AIEntity *e, int mx, int my);
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void aiDiverterAction(AIEntity *e, int mx, int my);
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void aiDiverterDraw(AIEntity *e, int mx, int my);
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void aiRightBotAction(AIEntity *e, int mx, int my);
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void aiDeadEyeAction(AIEntity *e, int mx, int my);
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void aiMeerkatDraw(AIEntity *e, int mx, int my);
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void aiMeerkatAction(AIEntity *e, int mx, int my);
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void aiMeerkatLookAround(AIEntity *e, int mx, int my);
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void aiDeadEyeWalkInPlace(AIEntity *e, int mx, int my);
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void aiFatFrogAction(AIEntity *e, int mx, int my);
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void aiFatFrogTongueDraw(AIEntity *e, int mx, int my);
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void aiGoodFairyAction(AIEntity *e, int mx, int my);
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void aiBadFairyAction(AIEntity *e, int mx, int my);
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void aiGatePuddleAction(AIEntity *e, int mx, int my);
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void aiIcePuffSnowballAction(AIEntity *e, int mx, int my);
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void aiIcePuffSnowballDraw(AIEntity *e, int mx, int my);
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void aiIcePuffAction(AIEntity *e, int mx, int my);
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void aiBuzzflyAction(AIEntity *e, int mx, int my);
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void aiDragonAction(AIEntity *e, int mx, int my);
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void aiDragonDraw(AIEntity *e, int mx, int my);
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void aiTurnBotInit(AIEntity *e, int mx, int my);
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void aiTurnBotInit2(AIEntity *e, int mx, int my);
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void aiOmniBotInit(AIEntity *e, int mx, int my);
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void aiOmniBotInit2(AIEntity *e, int mx, int my);
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void aiLaserInit(AIEntity *e, int mx, int my);
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void aiLaserInit2(AIEntity *e, int mx, int my);
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void aiDiverterInit(AIEntity *e, int mx, int my);
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void aiDiverterInit2(AIEntity *e, int mx, int my);
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void aiRightBotInit(AIEntity *e, int mx, int my);
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void aiRightBotInit2(AIEntity *e, int mx, int my);
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void aiPushBotInit(AIEntity *e, int mx, int my);
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void aiPushBotInit2(AIEntity *e, int mx, int my);
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void aiDeadEyeInit(AIEntity *e, int mx, int my);
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void aiDeadEyeInit2(AIEntity *e, int mx, int my);
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void aiMeerkatInit(AIEntity *e, int mx, int my);
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void aiMeerkatInit2(AIEntity *e, int mx, int my);
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void aiFatFrogInit(AIEntity *e, int mx, int my);
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void aiFatFrogInit2(AIEntity *e, int mx, int my);
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void aiGoodFairyInit(AIEntity *e, int mx, int my);
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void aiGoodFairyInit2(AIEntity *e, int mx, int my);
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void aiBadFairyInit(AIEntity *e, int mx, int my);
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void aiBadFairyInit2(AIEntity *e, int mx, int my);
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void aiGatePuddleInit(AIEntity *e, int mx, int my);
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void aiGatePuddleInit2(AIEntity *e, int mx, int my);
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void aiIcePuffInit(AIEntity *e, int mx, int my);
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void aiIcePuffInit2(AIEntity *e, int mx, int my);
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void aiBuzzflyInit(AIEntity *e, int mx, int my);
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void aiBuzzflyInit2(AIEntity *e, int mx, int my);
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void aiDragonInit(AIEntity *e, int mx, int my);
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void aiDragonInit2(AIEntity *e, int mx, int my);
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void aiDragonWake(AIEntity *e, int mx, int my);
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void aiDragonUse(AIEntity *e, int mx, int my);
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void aiEnvelopeGreenInit(AIEntity *e, int mx, int my);
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void aiEnvelopeGreenInit2(AIEntity *e, int mx, int my);
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void aiGemBlueInit(AIEntity *e, int mx, int my);
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void aiGemBlueInit2(AIEntity *e, int mx, int my);
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void aiGemRedInit(AIEntity *e, int mx, int my);
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void aiGemRedInit2(AIEntity *e, int mx, int my);
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void aiGemGreenInit(AIEntity *e, int mx, int my);
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void aiGemGreenInit2(AIEntity *e, int mx, int my);
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void aiTeaCupInit(AIEntity *e, int mx, int my);
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void aiTeaCupInit2(AIEntity *e, int mx, int my);
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void aiCookieInit(AIEntity *e, int mx, int my);
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void aiCookieInit2(AIEntity *e, int mx, int my);
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void aiBurgerInit(AIEntity *e, int mx, int my);
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void aiBurgerInit2(AIEntity *e, int mx, int my);
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void aiBookInit(AIEntity *e, int mx, int my);
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void aiBookInit2(AIEntity *e, int mx, int my);
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void aiClipboardInit(AIEntity *e, int mx, int my);
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void aiClipboardInit2(AIEntity *e, int mx, int my);
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void aiNoteInit(AIEntity *e, int mx, int my);
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void aiNoteInit2(AIEntity *e, int mx, int my);
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void aiKeycardWhiteInit(AIEntity *e, int mx, int my);
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void aiKeycardWhiteInit2(AIEntity *e, int mx, int my);
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void aiKeycardBlueInit(AIEntity *e, int mx, int my);
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void aiKeycardBlueInit2(AIEntity *e, int mx, int my);
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void aiKeycardRedInit(AIEntity *e, int mx, int my);
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void aiKeycardRedInit2(AIEntity *e, int mx, int my);
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void aiKeycardGreenInit(AIEntity *e, int mx, int my);
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void aiKeycardGreenInit2(AIEntity *e, int mx, int my);
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void aiKeycardPurpleInit(AIEntity *e, int mx, int my);
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void aiKeycardPurpleInit2(AIEntity *e, int mx, int my);
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void aiKeycardBlackInit(AIEntity *e, int mx, int my);
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void aiKeycardBlackInit2(AIEntity *e, int mx, int my);
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void aiSeedInit(AIEntity *e, int mx, int my);
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void aiSeedInit2(AIEntity *e, int mx, int my);
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void aiSodaInit(AIEntity *e, int mx, int my);
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void aiSodaInit2(AIEntity *e, int mx, int my);
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void aiDollyTool1Init(AIEntity *e, int mx, int my);
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void aiDollyTool1Init2(AIEntity *e, int mx, int my);
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void aiDollyTool2Init(AIEntity *e, int mx, int my);
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void aiDollyTool2Init2(AIEntity *e, int mx, int my);
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void aiDollyTool3Init(AIEntity *e, int mx, int my);
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void aiDollyTool3Init2(AIEntity *e, int mx, int my);
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void aiDollyTool4Init(AIEntity *e, int mx, int my);
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void aiDollyTool4Init2(AIEntity *e, int mx, int my);
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void aiRouterInit(AIEntity *e, int mx, int my);
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void aiRouterInit2(AIEntity *e, int mx, int my);
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void aiSlicerInit(AIEntity *e, int mx, int my);
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void aiSlicerInit2(AIEntity *e, int mx, int my);
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void aiPackageInit(AIEntity *e, int mx, int my);
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void aiPackageInit2(AIEntity *e, int mx, int my);
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void aiMagicEggAction(AIEntity *e, int mx, int my);
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void aiMagicEggInit(AIEntity *e, int mx, int my);
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void aiMagicEggInit2(AIEntity *e, int mx, int my);
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void aiMagicEggUse(AIEntity *e, int mx, int my);
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void aiIceBlockAction(AIEntity *e, int mx, int my);
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void aiIceBlockInit(AIEntity *e, int mx, int my);
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void aiIceBlockInit2(AIEntity *e, int mx, int my);
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void aiCabKeyInit(AIEntity *e, int mx, int my);
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void aiCabKeyInit2(AIEntity *e, int mx, int my);
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void aiItemChickenInit(AIEntity *e, int mx, int my);
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void aiItemChickenInit2(AIEntity *e, int mx, int my);
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void aiPdaInit(AIEntity *e, int mx, int my);
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void aiPdaInit2(AIEntity *e, int mx, int my);
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#if 0
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void aiCellUse(AIEntity *e, int mx, int my);
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#endif
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void aiCellInit2(AIEntity *e, int mx, int my);
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void aiCellInit(AIEntity *e, int mx, int my);
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void aiEnvelopeWhiteInit(AIEntity *e, int mx, int my);
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void aiEnvelopeWhiteInit2(AIEntity *e, int mx, int my);
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void aiEnvelopeBlueInit(AIEntity *e, int mx, int my);
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void aiEnvelopeBlueInit2(AIEntity *e, int mx, int my);
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void aiEnvelopeRedInit(AIEntity *e, int mx, int my);
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void aiEnvelopeRedInit2(AIEntity *e, int mx, int my);
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void aiTransceiverInit(AIEntity *e, int mx, int my);
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void aiTransceiverInit2(AIEntity *e, int mx, int my);
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void aiTransceiverAction(AIEntity *e, int mx, int my);
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#if 0
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void aiTransceiverUse(AIEntity *e, int mx, int my);
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#endif
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void aiMonkeystoneInit(AIEntity *e, int mx, int my);
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void aiMonkeystoneAction(AIEntity *e, int mx, int my);
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void aiMonkeystoneInit2(AIEntity *e, int mx, int my);
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void aiMonkeystoneUse(AIEntity *e, int mx, int my);
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void aiGemAction(AIEntity *e, int mx, int my);
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void aiGemWhiteInit(AIEntity *e, int mx, int my);
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void aiGemWhiteInit2(AIEntity *e, int mx, int my);
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void aiGooCupUse(AIEntity *e, int mx, int my);
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void aiGooCupInit(AIEntity *e, int mx, int my);
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void aiGooCupInit2(AIEntity *e, int mx, int my);
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void aiVortexianAction(AIEntity *e, int mx, int my);
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void aiVortexianUse(AIEntity *e, int mx, int my);
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void aiVortexianInit(AIEntity *e, int mx, int my);
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void aiVortexianInit2(AIEntity *e, int mx, int my);
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void aiNoneInit(AIEntity *e, int mx, int my);
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void aiNoneInit2(AIEntity *e, int mx, int my);
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void callbackDoorOpenClose(int x, int y);
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void callbackAutoDoorOpenClose(int x, int y);
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void callbackAiBarrelExplosionEnd(int x, int y);
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// Utility Functions
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void aiAnimateStanddown(AIEntity *e, int speed);
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void aiGenericAction(AIEntity *e, int mx, int my);
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void aiGetItemAction(AIEntity *e, int mx, int my);
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} // End of Namespace
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#endif // !HDB_AI_PLAYER_H
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