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59
engines/hadesch/rooms/intro.cpp
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59
engines/hadesch/rooms/intro.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Copyright 2020 Google
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*
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*/
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#include "hadesch/hadesch.h"
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#include "hadesch/video.h"
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namespace Hadesch {
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class IntroHandler : public Handler {
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public:
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IntroHandler() {
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}
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void handleClick(const Common::String &name) override {
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}
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void handleEvent(int eventId) override {
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Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
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switch(eventId) {
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// 32002 handles performance testing
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case 32003:
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g_vm->moveToRoom(kOlympusRoom);
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break;
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}
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}
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void prepareRoom() override {
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Common::SharedPtr<VideoRoom> room = g_vm->getVideoRoom();
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room->playVideo("o0010ba0", 101, 32003);
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room->disableHeroBelt();
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room->disableMouse();
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}
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};
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Common::SharedPtr<Hadesch::Handler> makeIntroHandler() {
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return Common::SharedPtr<Hadesch::Handler>(new IntroHandler());
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}
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}
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