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engines/hadesch/herobelt.h
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132
engines/hadesch/herobelt.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Copyright 2020 Google
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*
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*/
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#ifndef HADESCH_HEROBELT_H
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#define HADESCH_HEROBELT_H
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#include "common/array.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "common/rect.h"
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#include "common/ptr.h"
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#include "hadesch/pod_file.h"
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#include "hadesch/pod_image.h"
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#include "common/hashmap.h"
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#include "common/str.h"
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#include "hadesch/enums.h"
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#include "hadesch/event.h"
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namespace Hadesch {
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class HeroBelt {
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public:
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HeroBelt();
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enum HeroBeltColour {
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kWarm,
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kCold,
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kCool,
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kNumColours
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};
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void render(Common::SharedPtr<GfxContext> context, int time, Common::Point viewPoint);
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void computeHotZone(int time, Common::Point mousePos, bool mouseEnabled);
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void placeToInventory(InventoryItem item, EventHandlerWrapper callbackEvent = EventHandlerWrapper());
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void removeFromInventory(InventoryItem item);
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bool isOverHeroBelt() const {
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return _overHeroBelt;
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}
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bool isPositionOverHeroBelt(Common::Point mousePos) const;
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void handleClick(Common::Point mousePos);
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int getCursor(int time);
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bool isHoldingItem() const;
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InventoryItem getHoldingItem() const {
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return _holdingItem;
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}
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const Graphics::Cursor *getHoldingItemCursor(int cursorAnimationFrame) const;
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void clearHold();
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void setColour(HeroBeltColour colour) {
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_colour = colour;
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}
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void reset() {
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_colour = HeroBelt::kWarm;
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_selectedPower = kPowerNone;
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_branchOfLifeFrame = 0;
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_thunderboltFrame = kLightning1;
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}
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void setBranchOfLifeFrame(int frame) {
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_branchOfLifeFrame = frame;
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}
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void setThunderboltFrame(HeroBeltFrame frame) {
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_thunderboltFrame = frame;
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}
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HeroPower getSelectedStrength() {
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return _selectedPower;
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}
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private:
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Common::Point computeSlotPoint(int slot, bool fullyExtended);
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Common::String inventoryName(int slot);
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void computeHighlight();
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void clickPower(HeroPower pwr);
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PodImage _background[kNumColours];
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Common::Array<PodImage> _iconNames[kNumColours];
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Common::Array<PodImage> _icons[kNumColours];
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Common::Array<PodImage> _iconCursors[kNumColours];
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Common::Array<PodImage> _iconCursorsBright[kNumColours];
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PodImage _scrollBg[kNumColours];
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PodImage _scrollBgHades[kNumColours];
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PodImage _scrollTextCrete[kNumColours];
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PodImage _scrollTextTroyMale[kNumColours];
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PodImage _scrollTextTroyFemale[kNumColours];
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PodImage _scrollTextMedusa[kNumColours];
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PodImage _scrollTextHades[kNumColours];
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Common::Array<PodImage> _powerImages[3][kNumColours];
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Common::Array<PodImage> _branchOfLife;
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Common::Point _mousePos;
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EventHandlerWrapper _animItemCallbackEvent;
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HotZoneArray _hotZones;
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HeroBeltColour _colour;
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int _heroBeltY;
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int _heroBeltSpeed;
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bool _overHeroBelt;
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bool _bottomEdge;
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int _edgeStartTime;
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InventoryItem _animateItem;
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Common::Point _animateItemStartPoint;
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int _animateItemTargetSlot;
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int _animateItemStartTime;
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int _currentTime;
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int _animItemTime;
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int _hotZone;
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int _startHotTime;
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int _branchOfLifeFrame;
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InventoryItem _holdingItem;
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int _holdingSlot;
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int _highlightTextIdx;
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bool _showScroll;
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HeroPower _selectedPower;
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HeroBeltFrame _thunderboltFrame;
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};
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}
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#endif
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