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engines/hadesch/detection.cpp
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97
engines/hadesch/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Copyright 2020 Google
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*
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*/
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#include "common/system.h"
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#include "common/savefile.h"
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#include "engines/advancedDetector.h"
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#include "hadesch/hadesch.h"
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#include "detection_tables.h"
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static const DebugChannelDef debugFlagList[] = {
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{Hadesch::kHadeschDebugGeneral, "general", "General issues"},
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{Hadesch::kHadeschDebugResources, "resources", "Resources"},
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{Hadesch::kHadeschDebugMessagingSystem, "message_system", "Engine message system"},
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{Hadesch::kHadeschDebugDialogs, "dialogs", "Dialogs"},
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DEBUG_CHANNEL_END
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};
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namespace Hadesch {
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static const PlainGameDescriptor hadeschGames[] = {
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{"hadesch", "Hades Challenge"},
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{nullptr, nullptr}
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};
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// The list is pretty long but it's because we need just a few files but
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// in pretty deep paths:
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// * Setup.exe [Russian-Windows]
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// * WIN9x/WORLD/wd.pod [English-Windows]
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// * WIN95/WORLD/wd.pod [English-Windows, alternative]
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// * WIN95/HADESCH.EXE [English-Windows]
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// * CDAssets/OLYMPUS/ol.pod [English-Windows]
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// * Scenes/OLYMPUS/ol.pod [English-Mac and Russian-Windows]
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// * Hades_-_Copy_To_Hard_Drive/Hades_Challenge/World/wd.pod [English-Mac]
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// * Hades - Copy To Hard Drive/Hades Challenge/World/wd.pod [English-Mac]
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// The difference between 2 last one is how the files were copied
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static const char *const directoryGlobs[] = {
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"WIN95",
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"WIN9x",
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"WORLD",
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"CDAssets",
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"OLYMPUS",
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"Scenes",
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"Hades_-_Copy_To_Hard_Drive",
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"Hades - Copy To Hard Drive",
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"Hades Challenge",
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"Hades_Challenge",
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nullptr
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};
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}
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class HadeschMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
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public:
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HadeschMetaEngineDetection() : AdvancedMetaEngineDetection(Hadesch::gameDescriptions, Hadesch::hadeschGames) {
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// mac puts wd.pod in Hades - Copy To Hard Drive/Hades Challenge/World. So we need 4 levels
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_maxScanDepth = 4;
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_directoryGlobs = Hadesch::directoryGlobs;
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}
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const char *getName() const override {
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return "hadesch";
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}
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const char *getEngineName() const override {
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return "Hades Challenge";
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}
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const char *getOriginalCopyright() const override {
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return "Hades Challenge (C) Disney's Interactive";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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REGISTER_PLUGIN_STATIC(HADESCH_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, HadeschMetaEngineDetection);
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